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Book Categories |
1 | Computer and Video Game Design Issues | 1 |
2 | Evolutionary Algorithms in Modeling and Animation | 29 |
3 | Shooting Live Action for Combination with Computer Animation | 63 |
4 | Elements of Digital Effects | 97 |
5 | Cubic Polynomial Curves and Surfaces | 123 |
6 | Smooth Surface Representation over Irregular Meshes | 185 |
7 | Rendering and Shading | 213 |
Index | 241 |
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Add Handbook of Computer Animation, Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, includ, Handbook of Computer Animation to the inventory that you are selling on WonderClubX
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Add Handbook of Computer Animation, Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, includ, Handbook of Computer Animation to your collection on WonderClub |