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Book Categories |
Foreword | ||
Preface | ||
Acknowledgments | ||
Pt. I | Attacking gmax Hard and Fast | 1 |
Ch. 1 | gmax - The Possibilities | 3 |
Ch. 2 | Using the In-Your-Face Interface | 17 |
Ch. 3 | Making a Custom Face, er, Interface | 59 |
Ch. 4 | Getting Files In and Out of gmax | 103 |
Ch. 5 | Choosing Your Poison - Selecting Objects | 135 |
Ch. 6 | Cloning, Grouping, and Linking Objects, and Other -ings | 155 |
Ch. 7 | Moving, Rotating, and Scaling Objects - Return of the -ings | 189 |
Ch. 8 | Placing gmax on Autopilot with MAXScript | 219 |
Pt. II | Building an Empire of Objects | 259 |
Ch. 9 | Beginning with the Basic Building Blocks | 261 |
Ch. 10 | Starting with Simple Splines and Shapes | 285 |
Ch. 11 | Moving On with Marvelous Meshes | 319 |
Ch. 12 | Performing with Perfect Patches | 345 |
Ch. 13 | Continuing with Crazy Compound Objects | 365 |
Pt. III | Changing Object Appearance Inside and Out | 395 |
Ch. 14 | Controlled Destruction with Modifiers | 397 |
Ch. 15 | Skeletons Rule: Building with Bones and IK | 439 |
Ch. 16 | Putting on the Ritz with the gmax Material Editor | 467 |
Pt. IV | Lights, Camera, Action | 519 |
Ch. 17 | Creating Ambiance and Mood with Lights | 521 |
Ch. 18 | If Your Could See What I See - Controlling Cameras | 541 |
Ch. 19 | Getting the Prop to Spin - Animation Basics | 555 |
Ch. 20 | Graphing Animations with the Track View | 579 |
Ch. 21 | Whoa, Betty! Constraining Motion | 605 |
Ch. 22 | Creating Automatic Actions with Controllers | 619 |
Pt. V | Creating Mods with the gmax Game Packs | 661 |
Ch. 23 | Making Worlds with Tempest for Quake III Arena | 663 |
Ch. 24 | Creating Custom Content for Flight Simulator 2002 | 705 |
Ch. 25 | Creating Adventures with Dungeon Siege | 719 |
Ch. 26 | Creating New Scenery for Trainz | 757 |
Pt. VI | Appendixes | 787 |
App. A | Installing and Configuring gmax | 789 |
App. B | gmax Keyboard Shortcuts | 795 |
App. C | What's on the CD-ROM | 805 |
Glossary | 809 | |
Index | 821 |
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Add Gmax Bible, gmax Bible covers every detail that a wannabe game designer could need. -Rob Smith, Editor-in-Chief, PC Gamer If gmax can do it, you can do it too . . . If you delight in mod-building, want to tweak your favorite games for ongoing challenges, , Gmax Bible to the inventory that you are selling on WonderClubX
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Add Gmax Bible, gmax Bible covers every detail that a wannabe game designer could need. -Rob Smith, Editor-in-Chief, PC Gamer If gmax can do it, you can do it too . . . If you delight in mod-building, want to tweak your favorite games for ongoing challenges, , Gmax Bible to your collection on WonderClub |