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Book Categories |
Preface | xiii | |
Chapter 1 | Getting Acquainted with the Pro/E Interface | 1 |
Chapter 2 | Basic Model Construction with Features | 24 |
Chapter 3 | Models with Multiple Features | 50 |
Chapter 4 | Adding Holes to Base Features | 75 |
Chapter 5 | Options That Remove Material: Cut, Neck, and Shell | 96 |
Chapter 6 | Options That Add Material: Flange, Rib, and Shaft | 116 |
Chapter 7 | Options That Speed Up Model Construction: Pattern, Copy, Group, Mirror Geom, and Udf | 135 |
Chapter 8 | Fillets, Rounds, and Chamfers | 176 |
Chapter 9 | Datum Points, Axes, Curves, and Coordinate Systems | 189 |
Chapter 10 | The Revolve Option | 211 |
Chapter 11 | Feature Creation with Sweep | 227 |
Chapter 12 | Blends | 255 |
Chapter 13 | Some Options for Managing Features | 269 |
Chapter 14 | Cosmetic Features | 284 |
Chapter 15 | Quilts, Drafts, Lips, and Ears | 294 |
Chapter 16 | The Drawing Mode | 314 |
Chapter 17 | Creating a Section | 338 |
Chapter 18 | Adding Tolerances to A Drawing | 354 |
Chapter 19 | Assemblies and Working Drawings | 365 |
Chapter 20 | Engineering Information and File Transfer | 406 |
Appendix | 416 | |
Bibliography | 419 | |
Index | 421 |
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Add Getting Started with Pro/Engineer, An introductory text on Pro/Engineer suitable for use in either a stand-alone course on the software, a part of an engineering graphics course, or as a text for self study. Rizza's text has been written and tested on the latest revisions of Pro/Engineer a, Getting Started with Pro/Engineer to the inventory that you are selling on WonderClubX
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Add Getting Started with Pro/Engineer, An introductory text on Pro/Engineer suitable for use in either a stand-alone course on the software, a part of an engineering graphics course, or as a text for self study. Rizza's text has been written and tested on the latest revisions of Pro/Engineer a, Getting Started with Pro/Engineer to your collection on WonderClub |