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Book Categories |
Pt. 1 Introduction to Game Graphics 1
Ch. 1 Introduction to Game Graphics 3
Ch. 2 2D and 3D Graphics 23
Ch. 3 Ray Tracing 69
Ch. 4 Rasterization 113
Ch. 5 Programmable Shaders 171
Pt. 2 Shading and Surfaces 215
Ch. 6 Mapping Surfaces 217
Ch. 7 Additional Surface Mapping 269
Pt. 3 Direct and Global Illumination 341
Ch. 8 Lighting and Materials 343
Ch. 9 Advanced Lighting and Shadows 393
Ch. 10 Global Illumination Techniques 421
Pt. 4 Special Effects 447
Ch. 11 Special Effects: High Dynamic Range 449
Ch. 12 Special Effects: Additional Effects 465
Pt. 5 Rendering Nature 487
Ch. 13 Sky and Terrain Rendering 489
Ch. 14 Water Rendering 511
Pt. 6 Optimizations and Conclusions 525
Ch. 15 Optimization 527
Ch. 16 Conclusions 563
App. A Answers to Chapter Questions 573
App. B Compiling the Sample Source Code 593
App. C Recommended Resources 597
App. D Obj Loader 599
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Add Game Graphics Programming, Game Graphics Programming examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory a, Game Graphics Programming to the inventory that you are selling on WonderClubX
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Add Game Graphics Programming, Game Graphics Programming examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory a, Game Graphics Programming to your collection on WonderClub |