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Game Graphics Programming Book

Game Graphics Programming
Game Graphics Programming, Game Graphics Programming examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory a, Game Graphics Programming has a rating of 3.5 stars
   2 Ratings
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Game Graphics Programming, Game Graphics Programming examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory a, Game Graphics Programming
3.5 out of 5 stars based on 2 reviews
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Digital Copy
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  • Game Graphics Programming
  • Written by author Allen Sherrod
  • Published by Cengage Learning, June 2008
  • "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory a
  • "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory a
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Book Categories

Authors

Pt. 1 Introduction to Game Graphics 1

Ch. 1 Introduction to Game Graphics 3

Ch. 2 2D and 3D Graphics 23

Ch. 3 Ray Tracing 69

Ch. 4 Rasterization 113

Ch. 5 Programmable Shaders 171

Pt. 2 Shading and Surfaces 215

Ch. 6 Mapping Surfaces 217

Ch. 7 Additional Surface Mapping 269

Pt. 3 Direct and Global Illumination 341

Ch. 8 Lighting and Materials 343

Ch. 9 Advanced Lighting and Shadows 393

Ch. 10 Global Illumination Techniques 421

Pt. 4 Special Effects 447

Ch. 11 Special Effects: High Dynamic Range 449

Ch. 12 Special Effects: Additional Effects 465

Pt. 5 Rendering Nature 487

Ch. 13 Sky and Terrain Rendering 489

Ch. 14 Water Rendering 511

Pt. 6 Optimizations and Conclusions 525

Ch. 15 Optimization 527

Ch. 16 Conclusions 563

App. A Answers to Chapter Questions 573

App. B Compiling the Sample Source Code 593

App. C Recommended Resources 597

App. D Obj Loader 599


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