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Foreword | ||
Preface | ||
Acknowledgments | ||
Introduction: Getting Acquainted | 1 | |
Workshop 1: Letting Yourself Go | 13 | |
1 | Beginning with 2D: A Complete Session | 14 |
2 | Direct 3D | 27 |
3 | Some Basic Functions | 32 |
4 | Combining Objects in Various Ways: The Booleans | 41 |
Assignment: A Simple Pavilion | 47 | |
Workshop 2: Bringing a Sense of Scale | 51 | |
1 | Sizing Up Your World | 52 |
2 | Restraining the Cursor | 58 |
3 | Transcending Objects: Working at Multiple Levels | 67 |
4 | Executing Transformations and Making Copies | 79 |
5 | Editing Elements | 90 |
6 | Insertions: A Convenient Alternative to Booleans | 97 |
Assignment: An Architectural Block Model | 102 | |
Workshop 3: Personalizing Your Environment | 111 | |
1 | Your Own Colors and Styles | 112 |
2 | Controlling the Displays | 116 |
3 | Working with Layers | 123 |
4 | Using Your Own Reference Planes | 130 |
5 | Having Different Views | 137 |
6 | Specifying Your Preferences | 156 |
Assignment: An Item of Furniture | 160 | |
Workshop 4: Enhancing Your Modeling Capabilities | 171 | |
1 | Going Round and Up and Down | 172 |
2 | Sweeping Your Way Through | 182 |
3 | Skinning and Lofting Your Forms | 187 |
4 | Cutting Your Sections | 196 |
5 | Moving Over Rugged Terrains | 199 |
6 | The Remaining Derivatives | 204 |
7 | Rounding, Blending, Fillets, and Draft Angles | 209 |
8 | Cultivating Attachments | 217 |
9 | Alignments, Distributions, Extensions, and Placements | 223 |
Assignment: Site Planning for Urban Design | 230 | |
Workshop 5: Illuminating, Texturing, and Rendering Your World | 237 | |
1 | Imaging | 238 |
2 | Lights Galore! | 253 |
3 | Radiosity Based Rendering | 273 |
4 | A Closer Look at Textures | 280 |
5 | Other Object Properties | 293 |
Assignment: A Table Lamp | 297 | |
Workshop 6: Going Organic | 307 | |
1 | Plain Meshes and Subdivisions | 308 |
2 | Moving, Disturbing, and Deforming Meshes | 318 |
3 | Displacing Meshes | 328 |
4 | Smooth Curves, C-Curves, and C-Meshes | 336 |
5 | Nurbz and Patches | 347 |
6 | Cutting and Gluing Freeform Objects | 358 |
7 | The Metaphysics of Metaformz | 363 |
Assignment: A Curved Roof Structure for a Stadium | 370 | |
Workshop 7: Ending with More | 381 | |
1 | Writing in 3D | 382 |
2 | The Power of Symbols | 388 |
3 | Panoramic Views and QuickTime VR | 397 |
4 | Animating Your World | 402 |
5 | Internal and External Communication | 412 |
Assignment: 3D Graphic for Book Cover Design | 420 | |
App | Brief Overview of the Drafting Module | 425 |
Index | 439 |
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Add formZ 4.0: 3D Modeling, Rendering, and Animation, * A hands-on guide to form.Z—the most popular 3D software on the market—specifically geared towards architects and designers * Workshop approach focuses on the concepts, skills, and technologies needed to master form.Z * CD-ROM contains step-by-step, formZ 4.0: 3D Modeling, Rendering, and Animation to the inventory that you are selling on WonderClubX
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Add formZ 4.0: 3D Modeling, Rendering, and Animation, * A hands-on guide to form.Z—the most popular 3D software on the market—specifically geared towards architects and designers * Workshop approach focuses on the concepts, skills, and technologies needed to master form.Z * CD-ROM contains step-by-step, formZ 4.0: 3D Modeling, Rendering, and Animation to your collection on WonderClub |