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Focus On 3D Terrain Programming Book

Focus On 3D Terrain Programming
Focus On 3D Terrain Programming, This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a , Focus On 3D Terrain Programming has a rating of 3 stars
   2 Ratings
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Focus On 3D Terrain Programming, This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a , Focus On 3D Terrain Programming
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  • Focus On 3D Terrain Programming
  • Written by author Trent Polack
  • Published by Cengage Learning, December 2002
  • This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a
  • Focus on 3D Terrain Programming begins with background information about terrain: how the field began and, more importantly, where it s going. The author covers implementation of a brute force engine and provides information on terrain lighting a
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Part 1: Introduction to Terrain
Chapter 1: The Journey into the Great Outdoors
What is Terrain?
What is it?
How is it used?
Terrain Applications
General applications
Terrain in Games
Terrain demo
Chapter 2: Terrain 101
Height maps
Loading, unloading, and saving
Fault Formation
Midpoint Displacement
The Brute Force Method
Chapter 3: Texturing Terrain
The importance of texturing terrain
Stretching a texture across the landscape
Procedurally generating terrain
What it is?
How to do it?
Detail Textures
Chapter 4: Lighting Terrain
The importance of lighting terrain
Height-based Lighting
Lightmapping
Slope Lighting
Part 2: Advanced Terrain Programming
Chapter 5: Geomipmapping for the CLOD Impaired
CLOD Explanation
Geomipmapping Theory
Implementing a Geomipmapping Engine
Chapter 6: Climbing the Quadtree
What a Quadtree is?
How a Quadtree Structure Can Be Applied to Terrain
Implementing a Quadtree Terrain Engine
Chapter 7: Wherever You May ROAM
ROAM Theory
Seamus McNally s Improvements to the ROAM Algorithm
ROAM 2.0 Theory
Implementing ROAM 2.0
Chapter 8: Wrapping it Up: Special Effects and More
Simple Water
Complex Water
Using a Skybox
Using a Skydome
Fractally Generating Cloud Textures for use with a Skydome
Implementing Camera-Terrain Collision Detection and Response
Simple Hardware Fog
Volumetric Fog
Simple Fog
Using Fog to Enhance the mood of a Scene
article Engines
The many uses of Particle Engines for Outdoor Scenes
The Basics of Particle Engines
Adding Some Spice to the Basics
Adding Data Interpolation and Time-Based Movement
Using Particles for Real-Time Weather
Epilogue
Appendix A- What s on the CD


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Focus On 3D Terrain Programming, This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a , Focus On 3D Terrain Programming

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Focus On 3D Terrain Programming, This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a , Focus On 3D Terrain Programming

Focus On 3D Terrain Programming

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Focus On 3D Terrain Programming, This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a , Focus On 3D Terrain Programming

Focus On 3D Terrain Programming

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