Sold Out
Book Categories |
Part 1: Introduction to Terrain |
Chapter 1: The Journey into the Great Outdoors |
What is Terrain? |
What is it? |
How is it used? |
Terrain Applications |
General applications |
Terrain in Games |
Terrain demo |
Chapter 2: Terrain 101 |
Height maps |
Loading, unloading, and saving |
Fault Formation |
Midpoint Displacement |
The Brute Force Method |
Chapter 3: Texturing Terrain |
The importance of texturing terrain |
Stretching a texture across the landscape |
Procedurally generating terrain |
What it is? |
How to do it? |
Detail Textures |
Chapter 4: Lighting Terrain |
The importance of lighting terrain |
Height-based Lighting |
Lightmapping |
Slope Lighting |
Part 2: Advanced Terrain Programming |
Chapter 5: Geomipmapping for the CLOD Impaired |
CLOD Explanation |
Geomipmapping Theory |
Implementing a Geomipmapping Engine |
Chapter 6: Climbing the Quadtree |
What a Quadtree is? |
How a Quadtree Structure Can Be Applied to Terrain |
Implementing a Quadtree Terrain Engine |
Chapter 7: Wherever You May ROAM |
ROAM Theory |
Seamus McNally s Improvements to the ROAM Algorithm |
ROAM 2.0 Theory |
Implementing ROAM 2.0 |
Chapter 8: Wrapping it Up: Special Effects and More |
Simple Water |
Complex Water |
Using a Skybox |
Using a Skydome |
Fractally Generating Cloud Textures for use with a Skydome |
Implementing Camera-Terrain Collision Detection and Response |
Simple Hardware Fog |
Volumetric Fog |
Simple Fog |
Using Fog to Enhance the mood of a Scene |
article Engines |
The many uses of Particle Engines for Outdoor Scenes |
The Basics of Particle Engines |
Adding Some Spice to the Basics |
Adding Data Interpolation and Time-Based Movement |
Using Particles for Real-Time Weather |
Epilogue |
Appendix A- What s on the CD |
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionFocus On 3D Terrain Programming
X
This Item is in Your InventoryFocus On 3D Terrain Programming
X
You must be logged in to review the productsX
X
X
Add Focus On 3D Terrain Programming, This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a , Focus On 3D Terrain Programming to the inventory that you are selling on WonderClubX
X
Add Focus On 3D Terrain Programming, This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a , Focus On 3D Terrain Programming to your collection on WonderClub |