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1. Reviewing Matrices and Vectors
2. Introduction to Quaternions
3. Quake II's MD2 Models
4. Loading OBJ Files
5. An Introduction to Skeletal Animation
6. MilkShape 3D
7. The 3ds Models
8. MDL, The Legendary Half-Life Format
9. Enter the Quake : Quake III's MD3 Format
10. Tips, Tricks, and Methods
Appendices: A: Common 3D Model Formats B: STL Vector Primer C: Going Above and Beyond
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Add Focus On 3D Models, The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, , Focus On 3D Models to the inventory that you are selling on WonderClubX
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Add Focus On 3D Models, The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, , Focus On 3D Models to your collection on WonderClub |