Part 1 |
Becoming Skilled at Information Technology |
|
Chapter 1 |
Terms of Endearment: Defining Information Technology |
3 |
|
Why Know Just the Right Word in IT |
5 |
|
Where's the Start Button? |
6 |
|
Where is the Computer? |
9 |
|
How Soft is Software? |
16 |
|
The Words for Ideas |
18 |
|
Analytical Thinking |
21 |
|
Summary |
25 |
|
Exercises |
26 |
Chapter 2 |
What the Digerati Know: Exploring the Human-Computer Interface |
29 |
|
Learning About Technology |
31 |
|
Basic Metaphors of Software |
33 |
|
Standard GUI Functionality |
37 |
|
"Clicking Around" |
41 |
|
"Blazing Away" |
43 |
|
"Watching Others" |
44 |
|
A Basic Principle: Form Follows Function |
45 |
|
Searching Text Using Find |
47 |
|
Editing Text Using Substitution |
51 |
|
Thinking About Information Technology Abstractly |
56 |
|
Summary |
57 |
|
Exercises |
58 |
Chapter 3 |
Making the Connection: The Basics of Networking |
61 |
|
Networked Computers Change Our Lives |
63 |
|
Communication Types: Some Comparisons |
66 |
|
The Medium of the Message |
68 |
|
The World Wide Web |
78 |
|
File Structure |
80 |
|
The Internet and the Web |
84 |
|
Summary |
85 |
|
Exercises |
86 |
Chapter 4 |
Marking Up with HTML: A Hypertext Markup Language Primer |
89 |
|
Marking Up with HTML |
91 |
|
Structuring Documents |
92 |
|
Marking links with Anchor Tags |
97 |
|
Including Pictures with Image Tags |
101 |
|
Handling Color |
104 |
|
Handling Lists |
107 |
|
Handling Tables |
110 |
|
HTML Wrap-up |
115 |
|
Summary |
115 |
|
Exercises |
116 |
Chapter 5 |
Searching for Truth: Locating Information on the WWW |
119 |
|
Searching in All the Right Places |
121 |
|
How is Information Organized? |
123 |
|
How is Web Site Information Organized? |
129 |
|
Searching the Web for Information |
130 |
|
Web Information: Truth or Fiction? |
137 |
|
The Burmese Mountain Dog Page |
140 |
|
Summary |
141 |
|
Exercises |
142 |
Chapter 6 |
Searching for Guinea Pig B: Case Study in Online Research |
145 |
|
Getting Started with Online Research |
147 |
|
Primary Sources |
152 |
|
Chronfile and Everything I Know |
159 |
|
Resolving Questions |
162 |
|
Secondary Sources |
164 |
|
Exploring Side Questions |
167 |
|
Case Study Wrap-Up |
169 |
|
Summary |
170 |
|
Exercises |
173 |
|
Interview |
175 |
Part 2 |
Algorithms and Digitizing Information |
|
Chapter 7 |
To Err is Human: An Introduction to Debugging |
179 |
|
Precision: The High Standards of IT |
181 |
|
Exactly How Accurate is "Precise"? |
181 |
|
Debugging: What's the Problem? |
182 |
|
A Dialog About Debugging |
185 |
|
Debugging Recap |
188 |
|
Butterflies and Bugs: A Case Study |
189 |
|
No Printer Output: A Classic Scenario |
196 |
|
Summary |
199 |
|
Exercises |
200 |
Chapter 8 |
Bits and the "Why" of Bytes: Representing Information Digitally |
203 |
|
Digitizing Discrete Information |
205 |
|
Encoding with Dice |
207 |
|
The Fundamental Representation of Information |
212 |
|
Hex Explained |
216 |
|
Digitizing Text |
218 |
|
The Oxford English Dictionary |
222 |
|
Summary |
227 |
|
Exercises |
229 |
Chapter 9 |
Following Instructions: Principles of Computer Operation |
233 |
|
Instruction Execution Engines |
235 |
|
The Fetch/Execute Cycle |
237 |
|
Anatomy of a Computer |
239 |
|
The Program Counter: The PC's PC |
244 |
|
Instruction Interpretation |
245 |
|
Cycling the F/E Cycle |
248 |
|
Many, Many Simple Operations |
251 |
|
Integrated Circuits |
255 |
|
How Semiconductor Technology Works |
258 |
|
Combining the Ideas |
261 |
|
Summary |
262 |
|
Exercises |
264 |
Chapter 10 |
What's the Plan? Algorithmic Thinking |
267 |
|
Algorithm: A Familiar Idea |
269 |
|
An Algorithm: Alphabetize CDs |
274 |
|
Analyzing Alphabetize CDs Algorithm |
278 |
|
Abstraction in Algorithmic Thinking |
281 |
|
Summary |
285 |
|
Exercises |
286 |
Chapter 11 |
Sound, Light, Magic: Representing Multimedia Digitally |
289 |
|
Digitizing Color |
291 |
|
Computing on Representations |
298 |
|
Digitizing Sound |
301 |
|
Digital Images and Video |
305 |
|
Optical Character Recognition |
306 |
|
Virtual Reality: Fooling the Senses |
307 |
|
Bits Are It |
309 |
|
Summary |
311 |
|
Exercises |
312 |
|
Interview |
315 |
Part 3 |
Data and Information |
|
Chapter 12 |
Computers in Polite Society: Social Implications of IT |
321 |
|
Improving the Effectiveness of Email |
323 |
|
Expect the Unexpected |
327 |
|
Creating Good Passwords |
330 |
|
Viruses and Worms |
334 |
|
Protecting Intellectual Property |
338 |
|
Ensuring the Reliability of Software |
343 |
|
Summary |
345 |
|
Exercises |
347 |
Chapter 13 |
Getting to First Base: Introduction to Database Concepts |
351 |
|
Tables: "You Can Look It Up" |
353 |
|
Database Tables |
353 |
|
Defining a Database Table |
357 |
|
Operations on Tables |
360 |
|
Join Operation |
367 |
|
Summary |
370 |
|
Exercises |
371 |
Chapter 14 |
A Table with a View: Database Queries |
375 |
|
Designing the Physical Database |
377 |
|
The Database Schema |
378 |
|
Queries: Creating Views |
382 |
|
A Query Language: SQL |
385 |
|
Entity Relationships Diagrams |
387 |
|
Summary |
389 |
|
Exercises |
390 |
Chapter 15 |
HAI! Adventure Database: Case Study in Database Design |
395 |
|
Strategy for Building a Database |
397 |
|
The HAI! Adventure Businesses |
398 |
|
Perform a Needs Analysis |
400 |
|
Approximate/Revise the DB Design |
401 |
|
Implement The Physical DB Design |
408 |
|
Design the Logical Database |
408 |
|
Implement the Logical Database Design |
413 |
|
Implement the GUIs |
417 |
|
Extending a Database: Lessons and Tours |
417 |
|
Summary |
424 |
|
Exercises |
426 |
Chapter 16 |
Working Online: eCommerce and Interactive Networking |
429 |
|
Challenges of eCommerce |
431 |
|
The Challenge of Variation |
432 |
|
Structure of the Setting |
433 |
|
Discrete Events |
436 |
|
Transactions Do the Work |
442 |
|
The Standards Case |
444 |
|
Redundancy is Very, Very, Very Good |
447 |
|
Summary |
450 |
|
Exercises |
451 |
Chapter 17 |
Shhh, It's a Secret: Privacy and Digital Security |
455 |
|
Privacy: Whose Information is It? |
457 |
|
A Privacy Definition |
459 |
|
Fair Information Practices |
461 |
|
Comparing Privacy Across the Atlantic |
463 |
|
The Cookie Monster |
466 |
|
Encryption and Decryption |
469 |
|
Public Key Cryptosystems |
472 |
|
RSA Public Key Cryptosystem |
474 |
|
Summary |
480 |
|
Exercises |
481 |
|
Interview |
484 |
Part 4 |
Problem Solving |
|
Chapter 18 |
Get with the Program: Fundamental Concepts Expressed in JavaScript |
489 |
|
Overview: Programming Concepts |
491 |
|
Names, Values, and Variables |
493 |
|
A Variable Declaration Statement |
495 |
|
Three Basic Data Types of JavaScript |
497 |
|
The Assignment Statement |
500 |
|
An Expression and Its Syntax |
503 |
|
A Conditional Statement |
507 |
|
The Espresso Program |
511 |
|
Summary |
514 |
|
Exercises |
516 |
Chapter 19 |
The Bean Counter: A JavaScript Program |
521 |
|
Preliminaries |
523 |
|
Background for the GUI |
525 |
|
Create the Graphical User Interface |
529 |
|
Event-based Programming |
532 |
|
Critiquing the Bean Counter |
536 |
|
Recap of the Bean Counter Application |
537 |
|
Summary |
539 |
|
Exercises |
540 |
Chapter 20 |
Thinking Big: Abstraction and Functions |
543 |
|
Abstraction |
545 |
|
Creating a JS Function: convertC2F () |
546 |
|
Applying Functions |
548 |
|
JavaScript Rules for Functions |
553 |
|
The Memory Bank Web Page |
559 |
|
Improving the Memory Bank Page |
564 |
|
Add Final Touches to Memory Bank |
569 |
|
Summary |
573 |
|
Exercises |
575 |
Chapter 21 |
Once is Not Enough: Iteration Principles |
579 |
|
Iteration: Play It Again, Sam |
581 |
|
JavaScript Rules for for Loops |
584 |
|
The Fundamental Principle of Iteration |
587 |
|
Experiments with Flipping Electronic Coins |
588 |
|
Indexing |
591 |
|
Arrays |
593 |
|
The Busy Animation |
594 |
|
Summary |
599 |
|
Exercises |
601 |
Chapter 22 |
The Smooth Motion: Case Study Algorithmic Problem Solving |
605 |
|
The Smooth Motion Application |
607 |
|
Planning Smooth Motion |
608 |
|
Build the Basic Web Page GUI |
611 |
|
Animate the Grid |
612 |
|
The Best Laid Plans... |
619 |
|
Build Controls |
619 |
|
Sense the Keys |
620 |
|
Staircase Detection |
623 |
|
Assemble Overall Design |
625 |
|
Primp the Design |
626 |
|
Summary |
629 |
|
Exercises |
631 |
Chapter 23 |
Computers Can Do Almost {[square]Everything, [square]Nothing]}: Limits to Computation |
635 |
|
Can Computers Think? |
637 |
|
Acting Intelligently? |
639 |
|
Acting Creatively |
644 |
|
The Universality Principle |
646 |
|
More Work, Slower Speed |
651 |
|
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Fluency with Information Technology, Fluency with Information Technology: Skills, Concepts, and Capabilities, Fourth Edition, equips readers who are already familiar with computers, the Internet, and the World Wide Web with a deeper understanding of the broad capabilities of te, Fluency with Information Technology to the inventory that you are selling on WonderClub
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Fluency with Information Technology, Fluency with Information Technology: Skills, Concepts, and Capabilities, Fourth Edition, equips readers who are already familiar with computers, the Internet, and the World Wide Web with a deeper understanding of the broad capabilities of te, Fluency with Information Technology to your collection on WonderClub
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