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Electronic Tools for Social Work Practice and Education Book

Electronic Tools for Social Work Practice and Education
Electronic Tools for Social Work Practice and Education, Specific applications of electronic technology—computer games, computer simulations, and interactive videodisc programs—have distinct contributions to make in furthering human service education and practice. With user-friendly software more available, hum, Electronic Tools for Social Work Practice and Education has a rating of 4 stars
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Electronic Tools for Social Work Practice and Education, Specific applications of electronic technology—computer games, computer simulations, and interactive videodisc programs—have distinct contributions to make in furthering human service education and practice. With user-friendly software more available, hum, Electronic Tools for Social Work Practice and Education
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  • Electronic Tools for Social Work Practice and Education
  • Written by author Hy Resnick
  • Published by Taylor & Francis, Inc., January 1994
  • Specific applications of electronic technology—computer games, computer simulations, and interactive videodisc programs—have distinct contributions to make in furthering human service education and practice. With user-friendly software more available, hum
  • Specific applications of electronic technology—computer games, computer simulations, and interactive videodisc programs—have distinct contributions to make in furthering human service education and practice. With user-friendly software more avai
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Authors

Preface
Acknowledgements
Introduction3
Computerized Games in the Human Services - An Introduction5
Computer Games in the Human Services - A Review17
Interactive Video for Reflection: Learning Theory and a New Use of the Medium31
Introduction: Electronic Technology in Human Service Practice51
Electronic Technology and Rehabilitation: A Computerized Simulation Game for Youthful Offenders61
Proposal for Development of a Computerized Version of the Talking, Feeling, and Doing Game69
The Effect of Computerized Simulation Games on the Moral Development of Youth in Distress81
SMACK: A Computer Driven Game for At-Risk Teens97
OPTEXT Adventure System-Software Development in Practice - A Case History101
Computer Games and Simulations as Tools to Reach and Engage Adolescents in Health Promotion Activities109
A Computer-Assisted Therapeutic Game for Adolescents: Initial Development and Comments121
Experiences Using a PC in Play Therapy with Children141
Therapeutic Applications of Commercially Available Computer Software151
Health Works: Interactive AIDS Education Videogames159
"How to Get Out and Stay Out: The Story of Cathy": An Interactive Videodisc Simulation for Psychiatric Wellness Education177
Life Choices - The Program and Its Users189
Ben's Grille203
Memory for Goblins: A Computer Game for Assessing and Training Working Memory Skill213
Evaluation of Computer Games' Impact upon Cognitively Impaired Frail Elderly219
Computer Games for the Frail Elderly229
Introduction: Electronic Tools for Education and Training237
Poverty Policy Software and a Violent Crime Database as Training Tools245
Convict: A Computer Simulation of the Criminal Justice System261
Problem Solving in Case Management (PIC): A Computer Assisted Instruction Simulation269
Counseling Simulations: An Interactive Videodisc Approach283
Interactive Video Disc Programs in Social Work Education: "Crisis Counseling" and "Organizational Assessment"299
Advancing Competent Social Work Practice: A Computer-Based Approach to Child Protective Service Training317
The Development of Goal-Focused Interactive Videodiscs to Enhance Student Learning in Interpersonal Practice Methods Classes333
Introduction: Practical Issues349
Computer Games: Public Domain Software for Human Service Programs351
Practical Issues for Newcomers to Computer-Based Education359
Future of Electronic Technology in Human Service Practice and Education379
Bibliography for Human Service Practice and Education385
Index407


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