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Book Categories |
Pt. I | Introduction | |
1 | Motivation | 3 |
2 | Technical Aspects | 7 |
3 | User Perspective | 11 |
Pt. II | Fundamentals | |
4 | Three-Dimensional Computer Graphics | 19 |
5 | Virtual Reality Modeling Language (VRML) | 27 |
6 | Protocols for Distributed Virtual Worlds | 51 |
7 | VRML Extensions for Distributed Virtual Worlds | 65 |
8 | Partitioning of Distributed Virtual Worlds | 77 |
9 | Streaming | 87 |
10 | 3D Technologies for the Internet | 99 |
Pt. III | Implementation | |
11 | Implementing Multi-User Worlds with VRML | 109 |
12 | Java Network-Programming: A Simple Distributed Virtual World | 113 |
13 | Implementing Multi-User Worlds with CORBA | 137 |
14 | The Future | 151 |
List of Figures | 153 | |
List of Tables | 155 | |
References | 157 | |
Index | 163 |
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