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Book Categories |
Preface | ||
Acknowledgments | ||
Ch. 1 | What Is Computer Animation? | 1 |
Ch. 2 | The Animation Process: An Overview | 11 |
Ch. 3 | Getting Started | 21 |
Ch. 4 | The Computer Setup | 29 |
Ch. 5 | The Graphics Display Unit | 41 |
Ch. 6 | Graphics Monitors | 51 |
Ch. 7 | 2-D Animation Techniques | 59 |
Ch. 8 | Building a 3-D Model | 71 |
Ch. 9 | Adding Realism to 3-D Models | 83 |
Ch. 10 | Lights, Camera ... | 95 |
Ch. 11 | ... Action | 105 |
Ch. 12 | Advanced Animation Techniques | 115 |
Ch. 13 | Video Basics | 127 |
Ch. 14 | Recording to Video | 141 |
Ch. 15 | Recording to Film | 159 |
Ch. 16 | Putting It All Together | 167 |
Appendix: Computer Animation Setups | 171 | |
Glossary | 173 | |
Index | 179 |
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Desktop Computer Animation: A Guide to Low-Cost Computer Animation, Covers the tools of animation, the recording medium, the animation process and real systems. It enables the reader to create broadcast quality animation on an affordable budget. After reading the book, the reader will be able to make informed decisions |