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Acknowledgments | ||
1 | Introduction: Ergodic Literature | 1 |
2 | Paradigms and Perspectives | 24 |
3 | Textonomy: A Typology of Textual Communication | 58 |
4 | No Sense of an Ending: Hypertext Aesthetics | 76 |
5 | Intrigue and Discourse in the Adventure Game | 97 |
6 | The Cyborg Author: Problems of Automated Poetics | 129 |
7 | Songs from the MUD: Multiuser Discourse | 142 |
8 | Ruling the Reader: The Politics of "Interaction" | 162 |
9 | Conclusions: The Ideology of Influence | 178 |
References | 185 | |
Index | 197 |
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Add Cybertext: Perspectives on Ergodic Literature, Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Is it necessar, Cybertext: Perspectives on Ergodic Literature to your collection on WonderClub |