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Cybertext: Perspectives on Ergodic Literature Book

Cybertext: Perspectives on Ergodic Literature
Cybertext: Perspectives on Ergodic Literature, Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Is it necessar, Cybertext: Perspectives on Ergodic Literature has a rating of 4.5 stars
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Cybertext: Perspectives on Ergodic Literature, Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Is it necessar, Cybertext: Perspectives on Ergodic Literature
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  • Cybertext: Perspectives on Ergodic Literature
  • Written by author Espen J. Aarseth
  • Published by Johns Hopkins University Press, August 1997
  • Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Is it necessar
  • Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs.
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Authors

Acknowledgments
1Introduction: Ergodic Literature1
2Paradigms and Perspectives24
3Textonomy: A Typology of Textual Communication58
4No Sense of an Ending: Hypertext Aesthetics76
5Intrigue and Discourse in the Adventure Game97
6The Cyborg Author: Problems of Automated Poetics129
7Songs from the MUD: Multiuser Discourse142
8Ruling the Reader: The Politics of "Interaction"162
9Conclusions: The Ideology of Influence178
References185
Index197


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Cybertext: Perspectives on Ergodic Literature, Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Is it necessar, Cybertext: Perspectives on Ergodic Literature

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Cybertext: Perspectives on Ergodic Literature, Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Is it necessar, Cybertext: Perspectives on Ergodic Literature

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