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Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques Book

Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques, , Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques has a rating of 3 stars
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Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques, , Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
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  • Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
  • Written by author Rick Parent
  • Published by Elsevier Science, September 2009
  • A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excel
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Book Categories

Authors

Part I: Introduction to Computer Animation
1. Introduction
2. Technical Background

Part II: Motion Capture Techniques
3. Motion Capture Primer
4. The Motion Data

Part III: Animating Substances
5. Animating Facial Features
6. Animating Solid Spaces
7. Animating Fluids and Gases
8. Animating Biology

Part IV: Other Methods
9. Point-Based Animation

Part V: Animating with MEL for MAYA
10. Maya Under the Hood
11. MEL Animation
12. Examples Using MEL with Solid Body Dynamics
13. Examples Using MEL in Character Rigging


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