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Part 1 starts with an overview of what client/server is and what the fuss is all about.
Part 2 examines the client/server capabilities of our current crop of operating systems including Windows 98, NT 5.0 (or Windows 2000), Mac OS X, Linux, Unixes, OS/2, and NetWare 5.0.
Part 3 explores the NOS and transport middleware substrate, including communication stacks, RPCs, MOMs, event channels, publish-and-subscribe, global directories, Kerberos security, and single logon.
Part 4 explores the very popular database server model of client/server, covering SQL-92, SQL3, ODBC, JDBC, SQLJ, OLE DB, ADO, DRDA, stored procedures, and triggers, as well as new database technologies such as data warehouses, data marts, OLAP, ROLAP, HOLAP, data mining, and data replication.
Part 5 explores the TP Monitor model of client/server. It covers the different transaction types including flat transactions, sagas, nested transactions, chained transactions, and long-lived transactions and more.
Part 6 explores the groupware model of client/server, from Lotus Notes, Exchange, Collabra, GroupWise to interpersonal applications.
Part 7 explores the distributed-object model of client/server, everything from the role of Object Request Brokers (ORBs), such as CORBA, RMI, and DCOM to client-side component models such as ActiveX and JavaBeans, as well as the new server-side components models including Enterprise JavaBeans, CORBA Beans, and Windows 2000 or NT 5.0 s COM+.
Part 8 explores the Internet from a client/server perspective, going from the Web as we know it today, to Java objects and new Web compound document standards such as XML, DOM, and XSL.
Part 9 is about how to manage client/server applications with new Web-based frameworks that may help manage distributed applications, as well as system management standards, such as SNMPv3, MIB, RMON2, CMIP, DMI, CORBA, X/Open, WEBEM, CIM/XML, and JMAPI.
Part 10 is about how to design, build, and deploy 3-tier client/server applications. This part ends the survival journey and ties all the pieces together.
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Add Client/Server Survival Guide, The #1 Client/Server book, now completely updated and expanded! It's savvy, informative, and entertaining as anything you are likely to read on the subject. Client/server isn't one technology but many- remote SQL, TP, message-oriented groupware, distr, Client/Server Survival Guide to the inventory that you are selling on WonderClubX
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Add Client/Server Survival Guide, The #1 Client/Server book, now completely updated and expanded! It's savvy, informative, and entertaining as anything you are likely to read on the subject. Client/server isn't one technology but many- remote SQL, TP, message-oriented groupware, distr, Client/Server Survival Guide to your collection on WonderClub |