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Preface | ||
1 | Introduction | 1 |
1.1 | What is Game Theory Good For? | 5 |
1.2 | Three Examples | 7 |
1.3 | Experimental Regularity and Behavioral Game Theory | 20 |
App. A1.1 | Basic Game Theory | 25 |
App. A1.2 | Experimental Design | 34 |
2 | Dictator, Ultimatum, and Trust Games | 43 |
2.1 | Ultimatum and Dictator Games: Basic Results | 48 |
2.2 | Methodological Variables | 59 |
2.3 | Demographic Variables | 63 |
2.4 | Culture | 68 |
2.5 | Descriptive Variables: Labeling and Context | 74 |
2.6 | Structural Variables | 75 |
2.7 | Trust Games | 83 |
2.8 | Theory | 101 |
3 | Mixed-Strategy Equilibrium | 118 |
3.1 | Early Studies | 121 |
3.2 | Modern Studies | 125 |
3.3 | Subjective Randomization and Mixed Strategies | 134 |
3.4 | Explicit Randomization | 138 |
3.5 | Patent Race and Location Games with Mixed Equilibria | 142 |
3.6 | Two Field Studies | 145 |
4 | Bargaining | 151 |
4.1 | Unstructured Bargaining | 153 |
4.2 | Structured Bargaining | 161 |
4.3 | Bargaining under Incomplete Information | 182 |
5 | Dominance-Solvable Games | 199 |
5.1 | Simple Dominance-Solvable Games | 203 |
5.2 | Beauty Contest Games | 209 |
5.3 | Games in Which Iterated Reasoning Decreases Payoffs | 218 |
5.4 | When More Iteration is Better: The "Dirty Faces" Game | 236 |
5.5 | The "Groucho Marx" Theorem in Zero-Sum Betting | 239 |
5.6 | Structural Models of Decision Rules and Levels of Reasoning | 242 |
5.7 | Theories | 254 |
App | Raw Choices in Email Game and Additional Data | 259 |
6 | Learning | 265 |
6.1 | Theories of Learning | 266 |
6.2 | Reinforcement Learning | 273 |
6.3 | Belief Learning | 283 |
6.4 | Imitation Learning | 295 |
6.5 | Comparative Studies | 298 |
6.6 | Experience-Weighted Attraction (EWA) Learning | 304 |
6.7 | Rule Learning | 324 |
6.8 | Econometric Studies of Estimation Properties | 330 |
7 | Coordination | 336 |
7.1 | Matching Games | 341 |
7.2 | Asymmetric Players: Battle of the Sexes | 353 |
7.3 | Market Entry Games | 367 |
7.4 | Payoff-Asymmetric Order-Statistic Games | 375 |
7.5 | Selecting Selection Principles | 396 |
7.6 | Applications: Path-Dependence, Market Adoption, and Corporate Culture | 399 |
App | Psycholinguistics | 405 |
8 | Signaling and Reputation | 408 |
8.1 | Simple Signaling Games and Adaptive Dynamics | 411 |
8.2 | Specialized Signaling Games | 427 |
8.3 | Reputation Formation | 445 |
9 | Conclusion: What Do We Know, and Where Do We Go? | 465 |
9.1 | Summary of Results | 466 |
9.2 | Top Ten Open Research Questions | 473 |
App | Design Details | 477 |
References | 497 | |
Index | 535 |
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