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Beginning Game Programming, Third Edition Book

Beginning Game Programming, Third Edition
Beginning Game Programming, Third Edition, Beginning Game Programming, Third Edition shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D ga, Beginning Game Programming, Third Edition has a rating of 4 stars
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Beginning Game Programming, Third Edition, Beginning Game Programming, Third Edition shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D ga, Beginning Game Programming, Third Edition
4 out of 5 stars based on 2 reviews
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  • Beginning Game Programming, Third Edition
  • Written by author Jonathan S. Harbour
  • Published by Cengage Learning, July 2009
  • "Beginning Game Programming, Third Edition" shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D ga
  • "Beginning Game Programming, Third Edition" shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D ga
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PART I: Introduction to Game Programming with Windows and DirectX; Chapter 1: Getting Started with Windows; Chapter 2: Listening to Windows Messages; Chapter 3: Initializing Direct3D; PART II: The Game Programming Toolbox; Chapter 4: Drawing Bitmaps; Chapter 5: Getting Input with the Keyboard, Mouse, and Controller; Chapter 6: Drawing and Animating Sprites; Chapter 7: Transforming Sprites; Chapter 8: Detecting Sprite Collisions; Chapter 9: Printing Text; Chapter 10: Scrolling the Background; Chapter 11: Playing Audio; Chapter 12: Learning the Basic of 3D Rendering; Chapter 13: Rendering 3D Model Files; PART III: Game Project; Chapter 14: The Anti-Virus Game; PART IV: Appendices Appendix A: Configuring Visual C++; Appendix B: Resources for Further Study; Appendix C: Chapter Quiz Answers; Appendix D: Additional Examples


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Beginning Game Programming, Third Edition, Beginning Game Programming, Third Edition shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D ga, Beginning Game Programming, Third Edition

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Beginning Game Programming, Third Edition, Beginning Game Programming, Third Edition shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D ga, Beginning Game Programming, Third Edition

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Beginning Game Programming, Third Edition, Beginning Game Programming, Third Edition shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D ga, Beginning Game Programming, Third Edition

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