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Contents in full | ||
About the author | ||
Introduction | ||
Pt. 1 | The Sorcerer's Apprentice | 1 |
Ch. 1 | Hello World - Animation in your first program | 3 |
Ch. 2 | What is a sprite? - Learning about data structures | 16 |
Ch. 3 | At your command - Introducing some syntax | 35 |
Ch. 4 | Making decisions - The choice is yours | 52 |
Ch. 5 | Building blocks - Sub-routines and functions | 70 |
Ch. 6 | OOPs - So what is object-orientated programming? | 86 |
Pt. 2 | The Magic Box | 105 |
Ch. 7 | Animation Art - It's life but not as we know it | 107 |
Ch. 8 | Your toolbox - Making tools with Visual Basic | 121 |
Pt. 3 | Game Magic | 149 |
Ch. 9 | Platform games - Jump to it! | 151 |
Ch. 10 | Puzzle games - It makes you think | 182 |
Ch. 11 | Simulation - Megalomania made easy | 201 |
Ch. 12 | Screensavers - Make them fun! | 223 |
Ch. 13 | Ray casting - Using simple 3D in your games | 246 |
Pt. 4 | Web Magic | 273 |
Ch. 14 | ActiveX controls - As easy as falling off your keyboard | 275 |
Ch. 15 | Introducing VBScript - Make your web pages fun | 291 |
Ch. 16 | VBScript and sprites - Animation on your web site | 316 |
Ch. 17 | Palettes - The mystery of the Windows Palette Manager | 340 |
Ch. 18 | Introducing 3D programming - Now you can move in and out | 357 |
Postscript | 397 | |
Appendices | 399 | |
App. A | Introducing Visual Basic | 401 |
App. B | Visual Basic code conventions | 414 |
App. C | Using the Sprite Dynamic Link Library | 419 |
App. D | Using the Sprite ActiveX Control | 426 |
App. E | All the maths you need! | 431 |
App. F | ASCII character set | 441 |
Bibliography | 443 | |
Index | 445 |
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