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Advanced D20 Book

Advanced D20
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Advanced D20, Take Your Game to a New Level The Advanced Player's Guide is a companion volume to the Player's Handbook and other d20 core rulebooks which provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new comb, Advanced D20
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  • Advanced D20
  • Written by author White Wolf Publishing Staff
  • Published by White Wolf Publishing,U.S., 2004/04/01
  • Take Your Game to a New Level The Advanced Player's Guide is a companion volume to the Player's Handbook and other d20 core rulebooks which provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new comb
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Book Categories

Authors

Credits 1
Introduction 5
Chapter 1 Character Options 8
Heroic Merits and Tragic Flaws 8
Gaining and Losing Heroic Merits and Tragic Flaws 8
Strength 9
Dexterity 9
Constitution 9
Intelligence 10
Wisdom 11
Charisma 11
Heroic Merits 11
Tragic Flaws 13
Racial Class Modifiers 17
Racial Class Modifiers: Fighter, Paladin, Barbarian, Ranger, Monk 18
Racial Class Modifiers: Rogue and Bard 20
Racial Class Modifiers: Cleric and Druid 21
Racial Class Modifiers: Sorcerer and Wizard 22
Chapter 2 Character Classes 24
New Prestige Classes 24
Dilettante 24
Elementalist 27
Gallowglass 30
Gemcaster 34
Pit Fighter 37
Sidestepper 40
Elite Prestige Classes 42
Arcane Warrior 42
Plantmaster 45
Rogue Hunter 49
Temporal Mage 53
Undead Bane 57
Epic Levels 61
Epic Barbarian 62
Epic Bard 64
Epic Cleric 66
Epic Druid 68
Epic Fighter 70
Epic Monk 72
Epic Paladin 74
Epic Ranger 76
Epic Rogue 78
Epic Sorcerer 80
Epic Wizard 82
Chapter 3 Alternative Combat Rules 84
Advanced Initiative Systems 84
Fast Initiative 84
Secret Initiative 86
Variable Initiative 87
Critical Fumbles 87
Basic Fumbles 87
Complex Fumbles 88
Alternative Combat Rules 89
Phased Combat 89
Battle Plans 89
Combat Round 90
Reactions 91
Other Combat Notes 91
Example of Phased Combat 92
Weapon Speeds 93
Armor Damage 94
Repairing Armor 95
Permanent Armor Damage 95
Combat Defense 96
Wound Level System 97
Wounds and Resistance 98
Resistance Bonus 98
Damage Bonus 98
Damage Checks and Wound Levels 99
Lethal Wound Levels 99
Nonlethal Effects 100
Healing 101
Natural Healing 101
Magical Healing 101
Supernatural Healing 101
Damage to Objects 101
Damage Resistance for Objects 101
Damage Levels for Objects 102
Other System Changes 102
Concentration Checks 102
Coup de Grace Attacks 103
Feat Changes 103
Spell Changes 103
Detailed Critical Hits 104
Critical Hit System Changes 104
Changes to Critical Multipliers 104
Hit Location 104
Critical Value 104
Critical Hit Results 104
Critical Recovery and Healing 105
Fleeting Injuries 105
Temporary Injuries 105
Permanent Injuries 105
Chapter 4 Arcane Spellcasting Systems 116
Mana-based Spellcasting System 116
Mana Points 116
Mana Point Costs 116
Bonus Mana Points 117
Recovering Mana Points 117
Spellcasting Classes 117
Multiclass Casters and Mana Pools 118
Bard 118
Cleric 119
Druid 119
Paladin 119
Ranger 119
Sorcerer 119
Wizard 119
Mana Points for Other Classes 119
Other Changes 120
Metamagic Feats 120
Spells 120
Magic Items 120
Skill-based Spellcasting System 120
Spellcasting 120
Core Spells 121
Optional Rule: Physical Fatigue 121
Spellcasting Classes 122
Multiclass Spellcasters 123
Bard 123
Cleric 123
Druid 123
Paladin 123
Ranger 123
Sorcerer 124
Wizard 124
Other Changes 124
Metamagic Feats 124
Spells 124
Magic Items 124
Spellcasting Critical Successes and Failures 124
Critical Hits with Attack Spells 124
Spell Criticals in the Spellcasting Check System 125
Spell Criticals in Other Spellcasting Systems 125
Critical Casting 125
Spell Critical Results 125
Chapter 5 Variant magic 134
Aethercraft 134
Aethercraft Design Philosophy 135
Aethersmith 136
Animism 140
Animist 141
Geomancy 144
Ley Lines and the Campaign World 144
Geomancer 146
Soulcrafting 149
The Art of Soulcrafting 150
Soulcrafter 151
New Spell Lists 154
Aethersmith Device List 154
Animist Spell List 158
Geomancer Spell List 159
Soulcrafter Spell List 161
New Spells 162
Chapter 6 Castle and Keep 171
Creating a Community 171
Determine a Community Concept 171
Determine the Community's Size 171
Creating Larger Communities 171
Assign Community Ability Scores 172
Choose the Community Type 173
Civilian Community 174
Military Community 174
Arcane Community 175
Religious Community 176
Choose Community Skills 177
Choose Community Feats 177
Calculate Reputation Score 182
Calculate Defense Score 183
Calculate Wealth Level 183
Determine Membership Benefits 184
Choose Communal Philosophy 184
Choose System of Government 184
Create Communal Factions 185
Determine Neighbors 186
Community Behavior 186
Community Factors 186
Factor Weight 188
Link Influence 188
Events 189
Sample Communities 192


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Advanced D20, Take Your Game to a New Level The Advanced Player's Guide is a companion volume to the Player's Handbook and other d20 core rulebooks which provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new comb, Advanced D20

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Advanced D20, Take Your Game to a New Level The Advanced Player's Guide is a companion volume to the Player's Handbook and other d20 core rulebooks which provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new comb, Advanced D20

Advanced D20

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Advanced D20, Take Your Game to a New Level The Advanced Player's Guide is a companion volume to the Player's Handbook and other d20 core rulebooks which provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new comb, Advanced D20

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