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Book Categories |
Credits | 1 | |
Introduction | 5 | |
Chapter 1 | Character Options | 8 |
Heroic Merits and Tragic Flaws | 8 | |
Gaining and Losing Heroic Merits and Tragic Flaws | 8 | |
Strength | 9 | |
Dexterity | 9 | |
Constitution | 9 | |
Intelligence | 10 | |
Wisdom | 11 | |
Charisma | 11 | |
Heroic Merits | 11 | |
Tragic Flaws | 13 | |
Racial Class Modifiers | 17 | |
Racial Class Modifiers: Fighter, Paladin, Barbarian, Ranger, Monk | 18 | |
Racial Class Modifiers: Rogue and Bard | 20 | |
Racial Class Modifiers: Cleric and Druid | 21 | |
Racial Class Modifiers: Sorcerer and Wizard | 22 | |
Chapter 2 | Character Classes | 24 |
New Prestige Classes | 24 | |
Dilettante | 24 | |
Elementalist | 27 | |
Gallowglass | 30 | |
Gemcaster | 34 | |
Pit Fighter | 37 | |
Sidestepper | 40 | |
Elite Prestige Classes | 42 | |
Arcane Warrior | 42 | |
Plantmaster | 45 | |
Rogue Hunter | 49 | |
Temporal Mage | 53 | |
Undead Bane | 57 | |
Epic Levels | 61 | |
Epic Barbarian | 62 | |
Epic Bard | 64 | |
Epic Cleric | 66 | |
Epic Druid | 68 | |
Epic Fighter | 70 | |
Epic Monk | 72 | |
Epic Paladin | 74 | |
Epic Ranger | 76 | |
Epic Rogue | 78 | |
Epic Sorcerer | 80 | |
Epic Wizard | 82 | |
Chapter 3 | Alternative Combat Rules | 84 |
Advanced Initiative Systems | 84 | |
Fast Initiative | 84 | |
Secret Initiative | 86 | |
Variable Initiative | 87 | |
Critical Fumbles | 87 | |
Basic Fumbles | 87 | |
Complex Fumbles | 88 | |
Alternative Combat Rules | 89 | |
Phased Combat | 89 | |
Battle Plans | 89 | |
Combat Round | 90 | |
Reactions | 91 | |
Other Combat Notes | 91 | |
Example of Phased Combat | 92 | |
Weapon Speeds | 93 | |
Armor Damage | 94 | |
Repairing Armor | 95 | |
Permanent Armor Damage | 95 | |
Combat Defense | 96 | |
Wound Level System | 97 | |
Wounds and Resistance | 98 | |
Resistance Bonus | 98 | |
Damage Bonus | 98 | |
Damage Checks and Wound Levels | 99 | |
Lethal Wound Levels | 99 | |
Nonlethal Effects | 100 | |
Healing | 101 | |
Natural Healing | 101 | |
Magical Healing | 101 | |
Supernatural Healing | 101 | |
Damage to Objects | 101 | |
Damage Resistance for Objects | 101 | |
Damage Levels for Objects | 102 | |
Other System Changes | 102 | |
Concentration Checks | 102 | |
Coup de Grace Attacks | 103 | |
Feat Changes | 103 | |
Spell Changes | 103 | |
Detailed Critical Hits | 104 | |
Critical Hit System Changes | 104 | |
Changes to Critical Multipliers | 104 | |
Hit Location | 104 | |
Critical Value | 104 | |
Critical Hit Results | 104 | |
Critical Recovery and Healing | 105 | |
Fleeting Injuries | 105 | |
Temporary Injuries | 105 | |
Permanent Injuries | 105 | |
Chapter 4 | Arcane Spellcasting Systems | 116 |
Mana-based Spellcasting System | 116 | |
Mana Points | 116 | |
Mana Point Costs | 116 | |
Bonus Mana Points | 117 | |
Recovering Mana Points | 117 | |
Spellcasting Classes | 117 | |
Multiclass Casters and Mana Pools | 118 | |
Bard | 118 | |
Cleric | 119 | |
Druid | 119 | |
Paladin | 119 | |
Ranger | 119 | |
Sorcerer | 119 | |
Wizard | 119 | |
Mana Points for Other Classes | 119 | |
Other Changes | 120 | |
Metamagic Feats | 120 | |
Spells | 120 | |
Magic Items | 120 | |
Skill-based Spellcasting System | 120 | |
Spellcasting | 120 | |
Core Spells | 121 | |
Optional Rule: Physical Fatigue | 121 | |
Spellcasting Classes | 122 | |
Multiclass Spellcasters | 123 | |
Bard | 123 | |
Cleric | 123 | |
Druid | 123 | |
Paladin | 123 | |
Ranger | 123 | |
Sorcerer | 124 | |
Wizard | 124 | |
Other Changes | 124 | |
Metamagic Feats | 124 | |
Spells | 124 | |
Magic Items | 124 | |
Spellcasting Critical Successes and Failures | 124 | |
Critical Hits with Attack Spells | 124 | |
Spell Criticals in the Spellcasting Check System | 125 | |
Spell Criticals in Other Spellcasting Systems | 125 | |
Critical Casting | 125 | |
Spell Critical Results | 125 | |
Chapter 5 | Variant magic | 134 |
Aethercraft | 134 | |
Aethercraft Design Philosophy | 135 | |
Aethersmith | 136 | |
Animism | 140 | |
Animist | 141 | |
Geomancy | 144 | |
Ley Lines and the Campaign World | 144 | |
Geomancer | 146 | |
Soulcrafting | 149 | |
The Art of Soulcrafting | 150 | |
Soulcrafter | 151 | |
New Spell Lists | 154 | |
Aethersmith Device List | 154 | |
Animist Spell List | 158 | |
Geomancer Spell List | 159 | |
Soulcrafter Spell List | 161 | |
New Spells | 162 | |
Chapter 6 | Castle and Keep | 171 |
Creating a Community | 171 | |
Determine a Community Concept | 171 | |
Determine the Community's Size | 171 | |
Creating Larger Communities | 171 | |
Assign Community Ability Scores | 172 | |
Choose the Community Type | 173 | |
Civilian Community | 174 | |
Military Community | 174 | |
Arcane Community | 175 | |
Religious Community | 176 | |
Choose Community Skills | 177 | |
Choose Community Feats | 177 | |
Calculate Reputation Score | 182 | |
Calculate Defense Score | 183 | |
Calculate Wealth Level | 183 | |
Determine Membership Benefits | 184 | |
Choose Communal Philosophy | 184 | |
Choose System of Government | 184 | |
Create Communal Factions | 185 | |
Determine Neighbors | 186 | |
Community Behavior | 186 | |
Community Factors | 186 | |
Factor Weight | 188 | |
Link Influence | 188 | |
Events | 189 | |
Sample Communities | 192 |
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Add Advanced D20, Take Your Game to a New Level The Advanced Player's Guide is a companion volume to the Player's Handbook and other d20 core rulebooks which provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new comb, Advanced D20 to the inventory that you are selling on WonderClubX
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Add Advanced D20, Take Your Game to a New Level The Advanced Player's Guide is a companion volume to the Player's Handbook and other d20 core rulebooks which provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new comb, Advanced D20 to your collection on WonderClub |