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Book Categories |
Foreword | ||
Preface | ||
Introduction | ||
Pt. I | The Game | 1 |
Ch. 1 | Extreme Principles | 3 |
Ch. 2 | The Players | 17 |
Pt. II | Conceptualizing the System | 29 |
Ch. 3 | Creating a Vision of the System | 31 |
Ch. 4 | Writing User Stories | 37 |
Ch. 5 | Writing Acceptance Tests | 49 |
Ch. 6 | One Simple Solution | 57 |
Ch. 7 | Watching Our Words | 61 |
Pt. III | Planning | 65 |
Ch. 8 | Providing Estimates | 69 |
Ch. 9 | Planning Releases | 75 |
Ch. 10 | Planning Iterations | 83 |
Ch. 11 | Tactical Planning | 89 |
Ch. 12 | Pair Programming | 101 |
Ch. 13 | Test First | 113 |
Ch. 14 | Design | 129 |
Ch. 15 | Code With Intention | 147 |
Ch. 16 | Refactoring | 159 |
Ch. 17 | Relentless Integration | 173 |
Pt. V | Delivery | 181 |
Ch. 18 | Delivering the System | 183 |
Pt. VI | Additional Topics | 187 |
Ch. 19 | Adopting and Adapting XP | 189 |
Ch. 20 | Scaling XP | 197 |
Ch. 21 | The Future of XP | 203 |
App.: Example | 209 | |
Bibliography | 333 | |
Index | 337 |
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A Practical Guide to Extreme Programming, The one-stop guide for everyone getting started with eXtreme Programming!
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A Practical Guide to Extreme Programming, The one-stop guide for everyone getting started with eXtreme Programming!
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