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Foreword | 7 | |
Introduction | 9 | |
Content graphics : how to read the visuals | 20 | |
The continuous construction of the computer user : visions and user models in the history of human-computer interaction | 26 | |
Interaction design - design as interaction : on the emergence of design as a symbolic form of modern communication | 42 | |
Total interaction : interaction as a guiding principle beyond aesthetics | 52 | |
Generation flash | 66 | |
Remembering the future : memory and interaction | 78 | |
How virtual worlds affect us : on the structure of transfers from the media world to the real world | 94 | |
Constituents of hybrid reality : cultural anthropological reflections and a serious game design experiment merging mobility, media and computing | 122 | |
Questions on the method of visual design | 142 | |
Visual perception and virtual worlds | 164 | |
Being invisible | 182 | |
Hear me interact | 202 | |
Interactive systems - wearable computers | 220 | |
Between man and machine | 232 | |
Generative design | 250 | |
Interactive simulations | 274 | |
BioSonics : interactive growth system | 290 | |
Tangible user interfaces for educational use | 304 | |
Robots in education and training : the case of an interactive multi-agent system | 318 | |
Interaction design : definition and tasks | 340 |
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Add Total Interaction, Interactivity is the catchword for a wide range of innovative solutions that concept designers and engineers are developing in every area of technology and culture. For the authors interaction is more than a technological or aesthetic concept, it is a new, Total Interaction to the inventory that you are selling on WonderClubX
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Add Total Interaction, Interactivity is the catchword for a wide range of innovative solutions that concept designers and engineers are developing in every area of technology and culture. For the authors interaction is more than a technological or aesthetic concept, it is a new, Total Interaction to your collection on WonderClub |