Sold Out
Book Categories |
Preface | 1 | |
Introduction | 1 | |
Conclusion and Outlook | 6 | |
Topic I | Individual thinking and acting | 8 |
Re-Interpretation of Conceptualisation - A Contribution to the Advance of Design Theory | 10 | |
On the Importance of the Unconscious and the Cognitive Economy in Design | 25 | |
Strategic knowledge differences between an expert and a novice designer | 42 | |
Cognitive economy in design reasoning | 53 | |
Entropy reduction in mathematical giftedness | 63 | |
Apperception, content-based psychology and design | 72 | |
Sketches for Design and Design of Sketches | 79 | |
Dynamic aspects of individual design activities. A cognitive ergonomics viewpoint | 87 | |
Individual Thinking and Acting: Summary of Discussion | 97 | |
Topic II | Interaction between individuals | 104 |
Blindfolded Classroom: Getting Design Students to Use Mental Imagery | 111 | |
Analysis of Solution finding processes in design teams | 121 | |
Processes for Effective Satisfaction of Requirements by Individual Designers and Design Teams | 132 | |
Manifestation of Divergent-Convergent Thinking in Question Asking and Decision Making Processes of Design Teams: A Performance Dimension | 142 | |
Towards a Conceptual Framework for Predicting Engineering Design Team Performance Based on Question Asking Activity Simulation | 154 | |
Collaborative Product Development Considerations | 164 | |
Managing breakdowns in international distributed design projects | 174 | |
How Engineering Designers Obtain Information | 184 | |
Interaction between individuals: Summary of Discussion | 195 | |
Topic III | Methods, tools and prerequisites | 203 |
Improving Design Methods' Usability by a Mindset Approach | 209 | |
Design Problem Solving: Strands of My Research | 219 | |
Cognitive Outsourcing in the Conceptual Phase of the Design Process | 230 | |
Sketching in 3D: What should Future Tools for Conceptual Design look like? | 243 | |
VR/AR - Applications, Limitations and Research in the Industrial Environment | 253 | |
Knowledge Deployment: How to Use Design Knowledge | 261 | |
Reconsidering the divergent thinking guidelines for design idea generation activity | 272 | |
Designers and Users - an Unhappy Love Affair? | 283 | |
Methods, tools and prerequisites: Summary of Discussion | 292 | |
Future Issues in Design Research | 298 |
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionHuman Behaviour in Design: Individuals, Teams, Tools
X
This Item is in Your InventoryHuman Behaviour in Design: Individuals, Teams, Tools
X
You must be logged in to review the productsX
X
X
Add Human Behaviour in Design: Individuals, Teams, Tools, Human Behaviour in Design addresses important aspects of creative engineering design. The main topics are the interaction between two complementary modalities - image and concept, internal and external components of design thinking, and design strateg, Human Behaviour in Design: Individuals, Teams, Tools to the inventory that you are selling on WonderClubX
X
Add Human Behaviour in Design: Individuals, Teams, Tools, Human Behaviour in Design addresses important aspects of creative engineering design. The main topics are the interaction between two complementary modalities - image and concept, internal and external components of design thinking, and design strateg, Human Behaviour in Design: Individuals, Teams, Tools to your collection on WonderClub |