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Virtual reality technology and museum exhibit | 3 | |
A context-based storytelling with a responsive multimedia system (RMS) | 12 | |
FELIX 3D display : human-machine interface for interactive real three-dimensional imaging | 22 | |
Proposing daily visual feedback as an aide to reach personal goals | 32 | |
Sound navigation in PHASE installation : producing music as performing a game using haptic feedback | 41 | |
Action planning for virtual human performances | 53 | |
An emotional architecture for virtual characters | 63 | |
Generating verbal and nonverbal utterances for virtual characters | 73 | |
Scenejo - an interactive storytelling platform | 77 | |
Did it make you cry? : creating dramatic agency in immersive environments | 83 | |
Formal encoding of drama ontology | 95 | |
Emotional spectrum developed by virtual storytelling | 105 | |
The control of agents' expressivity in interactive drama | 115 | |
Agency and the "emotion machine" | 125 | |
Environment expression : telling stories through cameras, lights and music | 129 | |
Toward interactive narrative | 135 | |
Managing a non-linear scenario - a narrative evolution | 148 | |
Motif definition and classification to structure non-linear plots and to control the narrative flow in interactive dramas | 158 | |
INSCAPE : storymodels for interactive storytelling and edutainment applications | 168 | |
Meta-data for interactive storytelling | 172 | |
Embodied reporting agents as an approach to creating narratives from live virtual worlds | 179 | |
Telling stories knowing nothing : tackling the lack of common sense knowledge in story generation systems | 189 | |
How do we build this thing? : imagining frameworks for personal narratives | 199 | |
Beneficial dependencies : design principles for narrative games | 209 | |
Storytelling for the small screen : authoring and producing reconfigurable cinematic narrative for sit-back enjoyment | 219 | |
The role of tangibles in interactive storytelling | 225 | |
Enabling communications-based interactive storytelling through a tangible mapping approach | 229 | |
A multidimensional scale model to measure the interactivity of virtual storytelling | 239 | |
The Rapunsel project | 251 | |
Automatic conversion from E-content into virtual storytelling | 260 | |
The lost cosmonaut : an interactive narrative environment on the basis of digitally enhanced paper | 270 | |
Dream of Mee-luck : aspiration for a new dawn | 280 | |
Interactivity and digital environments : designing a storymap for Gormenghast explore | 284 |
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