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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling Book

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
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  • Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
  • Written by author G rard Subsol
  • Published by Springer-Verlag New York, LLC, January 2008
  • This book constitutes the refereed proceedings of the Third International Conference on Virtual Storytelling, ICVS 2005, held in Strasbourg, France in November/December 2005.The 33 revised full papers presented together with 4 invited papers were caref
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Book Categories

Authors

Virtual reality technology and museum exhibit3
A context-based storytelling with a responsive multimedia system (RMS)12
FELIX 3D display : human-machine interface for interactive real three-dimensional imaging22
Proposing daily visual feedback as an aide to reach personal goals32
Sound navigation in PHASE installation : producing music as performing a game using haptic feedback41
Action planning for virtual human performances53
An emotional architecture for virtual characters63
Generating verbal and nonverbal utterances for virtual characters73
Scenejo - an interactive storytelling platform77
Did it make you cry? : creating dramatic agency in immersive environments83
Formal encoding of drama ontology95
Emotional spectrum developed by virtual storytelling105
The control of agents' expressivity in interactive drama115
Agency and the "emotion machine"125
Environment expression : telling stories through cameras, lights and music129
Toward interactive narrative135
Managing a non-linear scenario - a narrative evolution148
Motif definition and classification to structure non-linear plots and to control the narrative flow in interactive dramas158
INSCAPE : storymodels for interactive storytelling and edutainment applications168
Meta-data for interactive storytelling172
Embodied reporting agents as an approach to creating narratives from live virtual worlds179
Telling stories knowing nothing : tackling the lack of common sense knowledge in story generation systems189
How do we build this thing? : imagining frameworks for personal narratives199
Beneficial dependencies : design principles for narrative games209
Storytelling for the small screen : authoring and producing reconfigurable cinematic narrative for sit-back enjoyment219
The role of tangibles in interactive storytelling225
Enabling communications-based interactive storytelling through a tangible mapping approach229
A multidimensional scale model to measure the interactivity of virtual storytelling239
The Rapunsel project251
Automatic conversion from E-content into virtual storytelling260
The lost cosmonaut : an interactive narrative environment on the basis of digitally enhanced paper270
Dream of Mee-luck : aspiration for a new dawn280
Interactivity and digital environments : designing a storymap for Gormenghast explore284


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