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Book Categories |
1 | Overview | 5 |
2 | Scene construction | 31 |
3 | Cameras | 39 |
4 | Surface shading | 49 |
5 | Light and shadow | 133 |
6 | Volume rendering | 165 |
7 | Caustics and global illumination | 177 |
8 | Motion blur | 237 |
9 | Hardware rendering | 245 |
10 | Contours | 261 |
11 | Shaders and phenomena | 271 |
12 | Postprocessing and image output | 291 |
13 | Geometric objects | 303 |
14 | Instancing and grouping | 371 |
15 | Inheritance | 379 |
16 | Incremental changes and animations | 393 |
17 | Using and creating shader libraries | 399 |
18 | Parallelism | 405 |
19 | The options block | 417 |
20 | The architecture of mental ray 3.x | 431 |
21 | Quality and performance tuning | 437 |
22 | Troubleshooting | 463 |
Color plates | 469 | |
A | Command line options | 487 |
B | The sphere and Utah teapot models | 517 |
C | Base shaders | 525 |
D | Physics shaders | 567 |
E | Contour shaders | 587 |
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Add Rendering with Mental Ray, Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton o, Rendering with Mental Ray to the inventory that you are selling on WonderClubX
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Add Rendering with Mental Ray, Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton o, Rendering with Mental Ray to your collection on WonderClub |