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The second book in the City Quarter series from The Game Mechanics (Modern Player's Companion, Artifacts of the Ages), details the people, places, and plots of the fantasy city of Liberty, first seen in the ENnie-nominated Thieves' Quarter sourcebook. Temple Quarter presents several new religions, their temples, their priests and priestesses, and their ceremonies and rituals - as well as their more secular goals... and their political intrigues. Modular in design, Temple Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With lushly illustrated maps by Christopher West, dozens of fully developed NPCs, and extensive encounter tables loaded with adventure hooks, Temple Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include Arcane Quarter, Noble District, Mercenaries' Quarter, Palace District, and the Outlands.
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Add City Quarters: Temple Quarter, The second book in the City Quarter series from The Game Mechanics (Modern Player's Companion, Artifacts of the Ages), details the people, places, and plots of the fantasy city of Liberty, first seen in the ENnie-nominated Thieves' Quarter sourcebook. Tem, City Quarters: Temple Quarter to the inventory that you are selling on WonderClubX
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Add City Quarters: Temple Quarter, The second book in the City Quarter series from The Game Mechanics (Modern Player's Companion, Artifacts of the Ages), details the people, places, and plots of the fantasy city of Liberty, first seen in the ENnie-nominated Thieves' Quarter sourcebook. Tem, City Quarters: Temple Quarter to your collection on WonderClub |