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Developing and Debugging Cross-Platform Shaders Book

Developing and Debugging Cross-Platform Shaders
Developing and Debugging Cross-Platform Shaders, Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp g, Developing and Debugging Cross-Platform Shaders has a rating of 3 stars
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Developing and Debugging Cross-Platform Shaders, Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp g, Developing and Debugging Cross-Platform Shaders
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  • Developing and Debugging Cross-Platform Shaders
  • Written by author Alex Boreskov
  • Published by A-List, LLC, April 2006
  • Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp g
  • Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp g
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Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.


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Developing and Debugging Cross-Platform Shaders, Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp g, Developing and Debugging Cross-Platform Shaders

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Developing and Debugging Cross-Platform Shaders, Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp g, Developing and Debugging Cross-Platform Shaders

Developing and Debugging Cross-Platform Shaders

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Developing and Debugging Cross-Platform Shaders, Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp g, Developing and Debugging Cross-Platform Shaders

Developing and Debugging Cross-Platform Shaders

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