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Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications Book

Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications
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Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications, Explains the PC graphics hardware to a very deep level, and how it impacts code performance. Treats both 2-D and 3-D graphics and animation in great detail. Shows that graphics optimization is largely a right-brain process, not simplyone of counting cycle, Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications
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  • Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications
  • Written by author Michael Abrash
  • Published by Coriolis Group,U.S., 1996/06/01
  • Explains the PC graphics hardware to a very deep level, and how it impacts code performance. Treats both 2-D and 3-D graphics and animation in great detail. Shows that graphics optimization is largely a right-brain process, not simplyone of counting cycle
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Introduction
Ch. 1 Bones and Sinew 1
Ch. 2 Parallel Processing with the VGA 25
Ch. 3 VGA Data Machinery 35
Ch. 4 VGA Write Mode 3 53
Ch. 5 Yet Another VGA Write Mode 67
Ch. 6 Reading VGA Memory 89
Ch. 7 Saving Screens and Other VGA Mysteries 103
Ch. 8 Video Est Omnis Divisa 123
Ch. 9 Higher 256-Color Resolution on the VGA 147
Ch. 10 Be it Resolved: 360x480 165
Ch. 11 Yogi Bear and Eurythmics Confront VGA Colors 179
Ch. 12 Paging Mr. VGA... 191
Ch. 13 Changing Colors without Writing Pixels 205
Ch. 14 Bresenham Is Fast, and Fast Is Good 219
Ch. 15 The Good, the Bad, and the Run-Sliced 243
Ch. 16 Dead Cats and Lightning Lines 257
Ch. 17 Circling Around the VGA 267
Ch. 18 Circling in for the Kill 279
Ch. 19 Circles that Squish 297
Ch. 20 Ellipses that Rip 313
Ch. 21 The Polygon Primeval 331
Ch. 22 Fast Convex Polygons 345
Ch. 23 Of Songs, Taxes, and the Simplicity of Complex Polygons 359
Ch. 24 Those Way-Down Polygon Nomenclature Blues 375
Ch. 25 The VGA versus the Jaggies 389
Ch. 26 Lines, Italian Style 405
Ch. 27 Wu'ed in Haste; Fried, Stewed at Leisure 423
Ch. 28 Bit-Plane Animation 441
Ch. 29 Split Screens Save the Page-Flipped Day 461
Ch. 30 Dog Hair and Dirty Rectangles 481
Ch. 31 Who Was that Masked Image? 499
Ch. 32 Mode X: 256-Color VGA Magic 513
Ch. 33 Mode X Marks the Latch 531
Ch. 34 Mode X 256-Color Animation 547
Ch. 35 Adding a Dimension 563
Ch. 36 Sneakers in Space 581
Ch. 37 Fast 3-D Animation: Meet X-Sharp 595
Ch. 38 Raw Speed and More 611
Ch. 39 3-D Shading 625
Ch. 40 Color Modeling in 256-Color Mode 647
Ch. 41 Pooh and the Space Station 659
Ch. 42 10,000 Freshly-Sheared Sheep on the Screen 673
Ch. 43 Heinlein's Crystal Ball, Spock's Brain, and the 9-Cycle Dare 685
Ch. 44 The Idea of BSP Trees 701
Ch. 45 Compiling BSP Trees 719
Ch. 46 Frames of Reference 733
Ch. 47 One Story, Two Rules, and a BSP Renderer 747
Ch. 48 Quake's Visible-Surface Determination 763
Ch. 49 3-D Clipping and Other Thoughts 777
Ch. 50 Quake's Hidden-Surface Removal 793
Ch. 51 Sorted Spans in Action 805
Further Reading 821
Afterword 823
Index 825
What's on This CD? 834


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Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications, Explains the PC graphics hardware to a very deep level, and how it impacts code performance. Treats both 2-D and 3-D graphics and animation in great detail. Shows that graphics optimization is largely a right-brain process, not simplyone of counting cycle, Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications

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Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications, Explains the PC graphics hardware to a very deep level, and how it impacts code performance. Treats both 2-D and 3-D graphics and animation in great detail. Shows that graphics optimization is largely a right-brain process, not simplyone of counting cycle, Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications

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Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications, Explains the PC graphics hardware to a very deep level, and how it impacts code performance. Treats both 2-D and 3-D graphics and animation in great detail. Shows that graphics optimization is largely a right-brain process, not simplyone of counting cycle, Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications

Zen of Graphics Programming: Master the Art of Creating Fast PC Games and Graphics Applications

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