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Introduction: Virtual Reality in a Nutshell. Requirements Engineering and Storyboarding. Object and Scene Modeling. Putting it all together. Performance Estimation and System Tuning.- Section 2: Making of the Virtual Reality. Output Display. Sensors and Input Processing. 3D Multimodal Interaction Design. Simulation I: Collision Detection. Simulation II: Physics-based Motion and Collision Response. Virtual Characters.- Epilogue.
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Add Designing Virtual Reality Systems: The Structured Approach, Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is, Designing Virtual Reality Systems: The Structured Approach to the inventory that you are selling on WonderClubX
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Add Designing Virtual Reality Systems: The Structured Approach, Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is, Designing Virtual Reality Systems: The Structured Approach to your collection on WonderClub |