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Collision-Based Computing Book

Collision-Based Computing
Collision-Based Computing, Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
It covers , Collision-Based Computing has a rating of 4 stars
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Collision-Based Computing, Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers , Collision-Based Computing
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  • Collision-Based Computing
  • Written by author Andrew Adamatzky
  • Published by Springer-Verlag New York, LLC, June 2008
  • Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers
  • Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers
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Book Categories

Authors

1Symbol Super Colliders1
2Design Principles for Achieving High-Performance Submicron Digital Technologies27
3Conservative Logic47
4Physics-Like Models of Computation83
5Universal Cellular Automata Based on the Collisions of Soft Spheres107
6Computing Inside the Billiard Ball Model135
7Universal Computing in Reversible and Number-Conserving Two-Dimensional Cellular Spaces161
8Derivation Schemes in Twin Open Set Logic201
9Signals on Cellular Automata231
10Computing with Solitons: A Review and Prospectus277
11Iterons of Automata299
12Gated Logic with Optical Solitons355
13Finding Gliders in Cellular Automata381
14New Media for Collision-Based Computing411
15Lorentz Lattice Gases and Many-Dimensional Turing Machines443
16Arithmetic Operations with Self-Replicating Loops469
17Implementation of Logical Functions in the Game of Life491
18Turing Universality of the Game of Life513
Index541


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Collision-Based Computing, Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
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Collision-Based Computing, Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
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Collision-Based Computing, Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
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