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Book Categories |
1 | Introduction | 1 |
2 | Our First Java 3D Program | 5 |
3 | Creating Shapes | 17 |
4 | Lighting and Appearance | 37 |
5 | Groups and Transformations | 63 |
6 | Animation | 73 |
7 | Interaction and Behaviour | 93 |
8 | Advanced Topics | 115 |
9 | Duck Shoot! | 127 |
App. A: Source Code | 137 | |
App. B: Example Data Files | 265 | |
References | 271 | |
Index | 275 |
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Add Essential Java 3D fast: Developing 3D Graphics Applications in Java, This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java, Essential Java 3D fast: Developing 3D Graphics Applications in Java to the inventory that you are selling on WonderClubX
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Add Essential Java 3D fast: Developing 3D Graphics Applications in Java, This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java, Essential Java 3D fast: Developing 3D Graphics Applications in Java to your collection on WonderClub |