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Book Categories |
Ch. 1 | Introduction | 1 |
Ch. 2 | Transformation and viewing | 37 |
Ch. 3 | Color and lighting | 117 |
Ch. 4 | Blending and texture mapping | 159 |
Ch. 5 | Curved models | 191 |
Ch. 6 | Programming in Java3D | 227 |
Ch. 7 | Advanced topics | 257 |
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Add Foundations of 3D Graphics Programming, Written by two leaders in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming. Moreover, it is a good referen, Foundations of 3D Graphics Programming to the inventory that you are selling on WonderClubX
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Add Foundations of 3D Graphics Programming, Written by two leaders in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming. Moreover, it is a good referen, Foundations of 3D Graphics Programming to your collection on WonderClub |