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Videogames & Art Book

Videogames & Art
Videogames & Art, Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, <i>Videogames and Art</i> features in-depth essays that offer an unparalleled overview of , Videogames & Art has a rating of 4 stars
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Videogames & Art, Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of , Videogames & Art
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  • Videogames & Art
  • Written by author Mitchell Clarke
  • Published by Intellect, Limited, March 2007
  • Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of
  • From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books de
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Authors

Introduction   Grethe Mitchell   Andy Clarke     7
Overviews     23
From Appropriation to Approximation   Axel Stockburger     25
Meltdown   Rebecca Cannon     38
Videogames as Literary Devices   Jim Andrews     54
High-Performance Play: The Making of Machinima   Henry Lowood     59
"Cracking the Maze" Curator's Note   Anne-Marie Schleiner     80
Artists on Art     83
An Interview with Brody Condon   Andy Clarke     85
In Conversation Fall 2003: An Interview with Joseph DeLappe   Jon Winet     94
The Idea of Doing Nothing: An Interview with Tobias Bernstrup   Francis Hunger     107
The Isometric Museum: The SimGallery Online Project An Interview with Curators Katherine Isbister and Rainey Straus   Jane Pinckard     116
The Evolution of a GBA Artist   Paul Catanese     127
From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky 1991-2005   Suzanne Treister     130
Virtual Retrofit (or What Makes Computer Gaming so Damn Racy?)   M. A. Greenstein     144
Perspective Engines: An Interview with JODI   Francis Hunger     152
Independent Game Development: Two Views from Australia   Melanie Swalwell     160
Medieval Unreality: Initiating an Artistic Discourse on Albania's Blood Feud by Editing a First-Person Shooter Game   Nina Czegledy   Maia Engeli     181
Games and Other Art Forms     199
Should Videogames be Viewed as Art?   Brett Martin     201
Some Notes on Aesthetics in Japanese Videogames   William Huber     211
The Computer as a Dollhouse (excerpts)   Tobey Crockett     219
Networking Power: Videogame Structure from Concept Art   Laurie Taylor     226
Fan-Art as a Function of Agency in Oddworld Fan-Culture   Gareth Schott   Andrew Burn     238
Will Computer Games Ever be a Legitimate Art Form?   Ernest W. Adams     255
Notes on Contributors and Artists     265
Index     273


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