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Part 1: Business 1. Shareware Amateurs vs. Shareware Professionals; 2. Pitch Your Game: Pitching Tips from a Game Industry Catcher; 3. Open Source and the Gaming Industry; 4. The Four Ps of Marketing; 5. Advertising Your Games; 6. Submitting Your Game to Retailers; 7. How to Ship a Commercial Game Without Quitting Your Day Job; 8. Legal Issues in Game Development; 9. Basic Team Building and Management; Part 2: Production 10. Lone Wolf Killers; 11. How to Build a Game in a Week from Scratch with No Budget; 12. Critical Path Analysis and Scheduling for Game Development 13. Incremental Development; 14. How to Do Stuff Quickly and Cheaply; 15. What A Portal Wants; 16. Blind Man's Bluff: Moving Toward Fact-Based Metrics for Measuring Project Progress; 17. Game Unified Process (GUP); 18. Managing Digital Assets in Game Development; 19. Introduction to "Modding": Lessons Learned and Best Practices; 20. MMOG Considerations; Index
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Add Business and Production: A GameDev. net Collection, Welcome to Business and Production for Games: A GameDev.net Collection, the first in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and idea, Business and Production: A GameDev. net Collection to the inventory that you are selling on WonderClubX
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Add Business and Production: A GameDev. net Collection, Welcome to Business and Production for Games: A GameDev.net Collection, the first in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and idea, Business and Production: A GameDev. net Collection to your collection on WonderClub |