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Front matter and introduction
Part I: Overview
1. The Mobile 3D Graphics API
2. Hello, World! 3.Before You Start
Part II: 3D Fundamentals 4.Rendering Geometric Objects 5.Transformations
6. Textures
7. Blending and Transparency
8. Lighting
Part III: Advanced Topics 9.Scene Graphs 10.M3G's File Format 11.Keyframe Animations 12.Dynamic Meshes
Appendix A: Reference Geometry and Fragment Pipelines
Appendix B: MascotCapsule V3 API
Appendix C: Java Binding for the OpenGL ES API
Appendix D: What's on the CD-ROM Index
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Add Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition, 3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-o, Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition to the inventory that you are selling on WonderClubX
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Add Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition, 3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-o, Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition to your collection on WonderClub |