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Part I. Foundation 1. Fleas on the Shoulders of Giants 2. Tell Me a Story 3. The Good, the Bad, and the Just Plain Annoying Part II. Animation 4. The Thursday Animator 5. Every Frame Counts 6. Acting in the Moment, Again and Again and Again Part III. And Now a Word from the Producer 7. Studio Politics: When Push Comes to Stab 8. The End of the Beginning 9. Indexes Part IV. History and Production Notes
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Add Thinking Animation: Bridging the Gap Between 2D and CG, Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators , Thinking Animation: Bridging the Gap Between 2D and CG to the inventory that you are selling on WonderClubX
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Add Thinking Animation: Bridging the Gap Between 2D and CG, Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators , Thinking Animation: Bridging the Gap Between 2D and CG to your collection on WonderClub |