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Book Categories |
Ch. 1 | The new world | 1 |
Ch. 2 | The programmable pipeline | 25 |
Ch. 3 | Pimp my engine | 71 |
Ch. 4 | Particle systems part 1 - coding and optimization techniques | 107 |
Ch. 5 | Particle systems part 2 - implementation | 133 |
Ch. 6 | Alias Maya API model exporters | 181 |
Ch. 7 | Applied HLSL - water | 213 |
Ch. 8 | Introduction to vertex skinned animation | 233 |
Ch. 9 | Advanced animation techniques | 275 |
Ch. 10 | Implementing scripting | 293 |
Ch. 11 | Volumetric shadowing with stencil buffers | 323 |
Ch. 12 | Environment generation | 367 |
Ch. 13 | Advanced spline and route systems | 401 |
Ch. 14 | Xbox 360 controllers on the PC and video playback | 425 |
Ch. 15 | Putting it all together | 459 |
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Add Advanced Visual Effects with Direct3D, Are you ready to take your game development skills to the cutting edge? Advanced Visual Effects with Direct3D takes you on an incredible journey through the world of advanced game development. Learn the hottest topics and newest techniques to make your ga, Advanced Visual Effects with Direct3D to the inventory that you are selling on WonderClubX
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Add Advanced Visual Effects with Direct3D, Are you ready to take your game development skills to the cutting edge? Advanced Visual Effects with Direct3D takes you on an incredible journey through the world of advanced game development. Learn the hottest topics and newest techniques to make your ga, Advanced Visual Effects with Direct3D to your collection on WonderClub |