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Book Categories |
01 | History of 3D | 6 |
01.01 | 3D Past | |
In the Beginning | 8 | |
Early 3D | 10 | |
3D Invades Hollywood | 12 | |
Early Game Design | 14 | |
Architect's View | 16 | |
Low End 3D | 17 | |
01.02 | 3D Present | |
2D/3D Workflow | 18 | |
The Big 6 | 20 | |
The Future | 22 | |
02 | 3D in the Real World | 24 |
02.01 | 3D at Work | |
3D Visualization | 26 | |
Cad and Prototyping | 28 | |
3D Simulation, 3D Viewing, and Vr | 30 | |
Architecture | 32 | |
02.02 | 3D in the Arts | |
Designing in 3D for 2D | 34 | |
3D Game Design | 36 | |
Special Effects | 38 | |
Dynamics | 40 | |
Broadcast Graphics | 42 | |
Digital Video Effects | 44 | |
Web 3D | 46 | |
03 | 2D to 3D | 48 |
03.01 | 2D Canvas and 3D Space | |
2D Canvas and 3D Space | 50 | |
Perspective | 52 | |
Simulating 3D in 2D | 54 | |
Spatial Awareness and Designing in 3D | 56 | |
Re-Creating Photoreality | 58 | |
Shadows and Light | 60 | |
04 | 3D Core Concepts | 62 |
04.01 | The Nature of 3D | |
The Nature of 3D | 64 | |
Coordinate Systems | 66 | |
The Virtual 3D Environment | 68 | |
Geometry Concepts | 70 | |
Shading and Display Rendering | 72 | |
Final Rendering | 74 | |
04.02 | Modeling | |
Modeling | 76 | |
Basic Polygon Modeling | 78 | |
Nurbs Modeling | 80 | |
Subdivision Surfaces | 82 | |
Polygon Detailing | 84 | |
Tesselation and Resolution | 86 | |
04.03 | Light and Surface | |
Light and Surface | 88 | |
Cameras | 90 | |
Animation | 92 | |
Materials and Textures | 94 | |
Shaders | 96 | |
Shadows | 98 | |
Radiosity | 100 | |
Subsurface Scattering | 102 | |
05 | Artist's Toolkit | 104 |
05.01 | Essential Tools | |
Essential Tools | 106 | |
What You Need to Do 3D | 108 | |
Graphics Cards and APIs | 110 | |
05.02 | Software | |
Software: Basic | 112 | |
Software: Intermediate | 114 | |
Software: Advanced | 116 | |
Free Software | 118 | |
3D Plug-Ins | 120 | |
Texture Libraries | 122 | |
Ancillaries | 124 | |
Internet Resources | 126 | |
06 | 3D Techniques and Design | 128 |
06.01 | Pro Techniques | |
Primitive Modeling | 130 | |
Curves and Lines | 132 | |
Box Modeling | 134 | |
Booleans | 136 | |
Character Modeling | 138 | |
Sub-D Character Modeling | 140 | |
Particle Effects | 142 | |
Advanced Modeling: Edges | 144 | |
Logo and Type | 146 | |
Lighting and Illumination | 148 | |
Negative Lights and Falloff | 150 | |
Materials and Surfaces | 152 | |
Special Rendering Techniques | 154 | |
Export and Output | 156 | |
06.02 | 3D Design in Action | 158 |
Neurons | 158 | |
Exploding Head | 160 | |
Stormy Seascape | 162 | |
Bike | 164 | |
3D and 2D Composites | 166 | |
Spider | 168 | |
Simulating Radiosity and GI | 169 | |
AE1 | 170 | |
06.03 | 3D Gallery | 172 |
Reference | 184 | |
Glossary | 186 | |
Index | 190 | |
Acknowledgments | 192 |
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Add Digital 3D Design, Digital 3D Design offers comprehensive coverage of digital 3D design for the business, advertising, manufacturing, visualization, and entertainment industries. It acts as a comprehensive introduction for newcomers to the field, explaining the major conc, Digital 3D Design to the inventory that you are selling on WonderClubX
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Add Digital 3D Design, Digital 3D Design offers comprehensive coverage of digital 3D design for the business, advertising, manufacturing, visualization, and entertainment industries. It acts as a comprehensive introduction for newcomers to the field, explaining the major conc, Digital 3D Design to your collection on WonderClub |