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Book Categories |
Introduction | xiii | |
Chapter 1 | Texturing Basics | 1 |
Types of Textures | 2 | |
Seamlessly Tiling Textures | 2 | |
Randomly Tileable Sets | 3 | |
Decals | 5 | |
Alpha Transparency-Based Textures | 6 | |
U-V Based Textures | 7 | |
Bump and Displacement Maps | 7 | |
Animated Textures | 8 | |
Base Texture Images | 10 | |
Finding Texture Images | 11 | |
Texture File Creation in Photoshop | 12 | |
Cover Art | 12 | |
Creating Textures in Photoshop | 13 | |
Using 3D Models | 13 | |
Setting Up Textures for a Game | 13 | |
Resize and Palettize | 15 | |
Viewing Your Textures | 17 | |
Final Advice on Texture Creation | 17 | |
Summary | 18 | |
Chapter 2 | Nasty Decals | 19 |
File Setup for Decals | 20 | |
Blast Marks | 21 | |
Bullet Holes | 24 | |
Bullet Holes on Metal | 24 | |
Bullet Holes on Cement | 27 | |
Blood Splats | 29 | |
Pipes | 30 | |
Basic Metal Pipes | 30 | |
Bent Pipes | 32 | |
Rivets and Screws | 34 | |
Peeling Paint on Metal | 36 | |
Signs | 38 | |
Dripping Decal | 38 | |
Stamped Metal Sign | 40 | |
Wood Sign | 42 | |
Summary | 45 | |
Chapter 3 | Sprites | 47 |
Sprite Basics | 48 | |
Sprite Decals | 48 | |
Making a Lightning Bolt Sprite | 49 | |
Sprite Animations | 50 | |
Using ImageReady to View Animations | 51 | |
Creating an Explosion | 51 | |
Creating a Fire Sprite in Photoshop | 52 | |
Animating the Fire Sprite in ImageReady | 55 | |
Summary | 58 | |
Chapter 4 | Military Textures | 59 |
Metal Panels | 60 | |
Base Metal Texture from Scratch | 60 | |
Base Metal Texture from Photo | 63 | |
Explosives Crate | 66 | |
Munitions Crates with Canvas Cover | 71 | |
RPG-7 Grenade Launcher | 76 | |
Summary | 82 | |
Chapter 5 | Slums | 83 |
Brick Walls | 84 | |
Basic Brick Wall | 84 | |
Slum Wall Example | 86 | |
Rusty Metal | 87 | |
Rusty Oil Drum | 88 | |
Summary | 92 | |
Chapter 6 | Medieval/Fantasy Textures | 93 |
Stone Walls/Floors | 94 | |
Medieval Castle Stone Wall, Using Photos | 94 | |
Medieval Castle Stone Wall II | 100 | |
Castle Door | 103 | |
Draconis | 111 | |
Dragon's Eye | 112 | |
Dragon's Tooth | 113 | |
Dragon's Skin | 114 | |
Fiery Text Using the Black Body Palette | 115 | |
Wizard's Orb | 117 | |
Summary | 118 | |
Chapter 7 | Planetary Textures | 119 |
Scorched Earth | 120 | |
Hot Lava | 123 | |
Hot Lava 2, or Boiling Acid | 126 | |
Cooled Lava | 128 | |
Mars Rock | 129 | |
Mars/Lunar Surface Using NASA Planetary Data System Image Maps | 130 | |
Enhancing the Map: Creating Your Own Custom Shader | 131 | |
Polaris | 133 | |
Summary | 135 | |
Chapter 8 | Sci-Fi Textures | 137 |
Spaceship Deck | 138 | |
Spaceship Deck with Caution Lines | 139 | |
More Caution Line-Based Textures | 143 | |
Warp Core Control Center | 145 | |
Sci-Fi Wall Texture | 152 | |
Summary | 163 | |
Appendix A | A 2D Graphics Primer | 165 |
Granularity and Aliasing | 167 | |
RGB Color Depth | 168 | |
The Color Palette | 169 | |
RGB Color Channels | 170 | |
Video Memory | 171 | |
Other Color Modes | 172 | |
CMYK | 172 | |
Grayscale | 173 | |
LAB | 173 | |
File Formats | 173 | |
PSD | 173 | |
BMP | 173 | |
JPEG | 173 | |
PCX | 174 | |
PNG | 174 | |
TGA | 174 | |
TIFF | 174 | |
Appendix B | Photoshop Keyboard Shortcuts | 175 |
Appendix C | Related Web Sites and Links | 181 |
Texturing Sites | 182 | |
Digital Art | 182 | |
Eyeball Design | 182 | |
GR Site's Absolute Archive | 182 | |
Mars Global Surveyor Image Gallery | 182 | |
NASA Planetary Data System | 182 | |
Ransom Active | 182 | |
Shane Caudle's Web Site | 183 | |
Undulation | 183 | |
Wasted Youth | 183 | |
Map/Mod/Level Design | 183 | |
3D Map Realm | 183 | |
Modpages | 183 | |
Planet Half-Life, Planet Quake, and Planet Unreal | 183 | |
UnrealFiles | 183 | |
Unrealized | 183 | |
Valve ERC | 184 | |
Graphics Software | 184 | |
Adobe Systems Incorporated | 184 | |
Jasc Software | 184 | |
Graphics Hardware | 184 | |
ATI Technologies | 184 | |
nVidia | 184 | |
Wacom | 184 | |
General Gaming and Information | 185 | |
Blue's News | 185 | |
ClassicGaming | 185 | |
Gamasutra | 185 | |
GameDev.Net | 185 | |
Game Development Search Engine | 185 | |
Game Developers Conference | 185 | |
Game Developer Magazine | 185 | |
GarageGames | 186 | |
Premier Press Books | 186 | |
Xtreme Games, LLC | 186 | |
Index | 187 |
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Add The Dark Side of Game Texturing, A perfect and direct starting point for a beginner game texture artist! The Dark Side of Game Texturing is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures, The Dark Side of Game Texturing to the inventory that you are selling on WonderClubX
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Add The Dark Side of Game Texturing, A perfect and direct starting point for a beginner game texture artist! The Dark Side of Game Texturing is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures, The Dark Side of Game Texturing to your collection on WonderClub |