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FOREWORD
PARTI INDUSTRY AND THE ARTIST
CHAPTER 1 THE GAMES INDUSTRY
CHAPTER 2 GAME ARTISTS
CHAPTER 3 YOUR PORTFOLIOINTERVIEWCONTRACT
CHAPTER 4 GAME CREATION
PART II GENERAL ART CREATION
CHAPTER 5 GROWING AS AN ARTIST
CHAPTER 6 GAME MODELING
CHAPTER 7 UV LAYOUT
CHAPTER 8 IN PRODUCTION: MODEL/UV
CHAPTER 9 TEXTURE CREATION
CHAPTER 10 SPECIAL EFFECTS
CHAPTER 11 CHARACTER ANIMATION IN GAMES
CHAPTER 12 COLLISION
PART III TECHNICAL KNOWLEDGE
CHAPTER 13 GAME ART OPTIMIZATIONS
CHAPTER 14 TEXTURE TECHNOLOGIES
CHAPTER 15 GAME LIGHTING
CHAPTER 16 HARDWARE AND GAME ENGINES
PART IV ADVANCED GAME ART PRODUCTION
CHAPTER 17 IN PRODUCTION: MULTITEXTURING
CHAPTER 18 HIGH-RESOLUTION MODELING
CHAPTER 19 NORMAL MAPPING
CHAPTER 20 SHADERS
ABOUT THE CD-ROM
INDEX
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Add Game Art Creation, Direction, And Careers, Game Art: Creation, Direction, and Careers is written to give 3D artists who want to move into the games industry the tools and techniques they need to be successful. It is also written for practicing game artists looking to increase their knowledge and s, Game Art Creation, Direction, And Careers to the inventory that you are selling on WonderClubX
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Add Game Art Creation, Direction, And Careers, Game Art: Creation, Direction, and Careers is written to give 3D artists who want to move into the games industry the tools and techniques they need to be successful. It is also written for practicing game artists looking to increase their knowledge and s, Game Art Creation, Direction, And Careers to your collection on WonderClub |