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Massively Multiplayer Game Development 2 Book

Massively Multiplayer Game Development 2
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Massively Multiplayer Game Development 2, As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge. Massively Multiplayer Game Development 2 is an all new volume in this successful series written to address the challenges faced by the entire MMP developmen, Massively Multiplayer Game Development 2
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  • Massively Multiplayer Game Development 2
  • Written by author Alexander
  • Published by Charles River Media, 2005/02/28
  • As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge. Massively Multiplayer Game Development 2 is an all new volume in this successful series written to address the challenges faced by the entire MMP developmen
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SECTION I: MMP DESIGN TECHNIQUES;
1.1 Virtual Worlds: Why People Play;
1.2 The Three Thirties of MMP Game Design;
1.3 Balancing Gameplay for Thousands of Your Harshest Critics;
1.4 Power by the People: User-Creation in Online Games;
1.5 Games within Games: Graph Theory for Designers - Part 1;
1.6 Worlds within Worlds: Graph Theory for Designers - Part 2;
1.7 Guild Management Tools for a Successful MMP Game;
1.8 A Stock Exchange-Inspired Commerce System;
1.9 Alternatives to the Character Grind;
1.10 Telling Stories in Online Games;
1.11 Great in Theory: Examining the Gap between System Design Theory and Reality;

SECTION II: MMP ENGINEERING TECHNIQUES;
2.1 Automated Testing for Online Games;
2.2 Massively Multiplayer Scripting Systems;
2.3 Real- World MMO Object Sharing;
2.4 MMP Server Cluster Architecture;
2.5 Massively Multiplayer Games Using a Distributed Services Approach;
2.6 Metrics Collection and Analysis;
2.7 Delta-Compression for Heterogeneous Data Transfer;
2.8 Architecture and Techniques for an MMORTS;
2.9 MMP Engineering Pitfalls;
2.10 Animated Procedural Skies;
2.11 Time and Event Synchronization across an MMP Server Farm;
2.12 Anti-Cheat Mechanisms for Massively Multiplayer Games;
2.13 The Quest for Holy Scale - Part 1: Large Scale Computing;
2.14 The Quest for Holy Scale - Part II: P2P Continuum;
2.15 Optimization Techniques for Rendering Massive Quantities of Mesh Deformed Characters in Real-Time;

SECTION III: MMP PRODUCTION TECHNIQUES;
3.1 Large Scale Project Management;
3.2 Effective Quality Assurance - How to Manage Developers;
3.3 Small Fish in a Big Pond: How Small Developers and Publishers Can Succeed in Promoting Their MMP Game;
3.4 Managing and Growing an MMOG as a Service;
3.5 Community Management: Do's and Don'ts from those who've done 'em;
3.6 Important Features to Attract and Retain Guilds;
3.7 Techniques for Providing Online Support for Massively Multiplayer Games;
3.8 Asian Game Markets and Game Development - Mass Market for MMP Games;
Appendix A: About the Companion Web site.
Index


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