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Players collect Evidence cards for each gangster and score points by making melds. Playing Gavel cards adds a strategic twist to the game. If a player has a complete set of Evidence cards for any member of the gang at the end of a hand, it results in bonus points and if all eight Al Capone cards are in a player's possession-it's Shut Out!
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Add Al Capone and the Chicago Underworld (Mystery Rummy Case), Players collect Evidence cards for each gangster and score points by making melds. Playing Gavel cards adds a strategic twist to the game. If a player has a complete set of Evidence cards for any member of the gang at the end of a hand, it results in bonu, Al Capone and the Chicago Underworld (Mystery Rummy Case) to the inventory that you are selling on WonderClubX
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Add Al Capone and the Chicago Underworld (Mystery Rummy Case), Players collect Evidence cards for each gangster and score points by making melds. Playing Gavel cards adds a strategic twist to the game. If a player has a complete set of Evidence cards for any member of the gang at the end of a hand, it results in bonu, Al Capone and the Chicago Underworld (Mystery Rummy Case) to your collection on WonderClub |