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Inside DirectX (Microsoft Programming Series) Book

Inside DirectX (Microsoft Programming Series)
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Inside DirectX (Microsoft Programming Series), The definitive guide to Microsoft's advanced, high-performance mulit-media componants., Inside DirectX (Microsoft Programming Series)
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  • Inside DirectX (Microsoft Programming Series)
  • Written by author B. Bargen
  • Published by Microsoft Press,U.S., 1998/04/01
  • The definitive guide to Microsoft's advanced, high-performance mulit-media componants.
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Acknowledgments                                    xxv
 Introduction                                       xxvii 
 
PartI:  DIRECTX                                    3  
 Chapter  1 Introducing DirectX                     3   
 Chapter  2  Groundwork                            11   
 Chapter  3  Getting Started with DirectX          21
Part II: DIRECTDRAW 33 Chapter 4 Introducing DirectDraw 33 Chapter 5 Using DirectDraw 43 Chapter 6 Surfaces 63 Chapter 7 Rendering 83 Chapter 8 Blitting 95 Chapter 9 Page Flipping 113 Chapter 10 Palettes 133 Chapter 11 Overlays 147 Chapter 12 Windowed DirectDraw 165 Chapter 13 Applying DirectDraw 187
Part III: DIRECTSOUND 203 Chapter 14 Introducing DirectSound 203 Chapter 15 DirectSound Playback 223 Chapter 16 DirectSound in Three Dimensions 249 Chapter 17 Sound Capture and Notification 267
Part IV: DIRECTPLAY 283 Chapter 18 Introducing DirectPlay 283 Chapter 19 Using DirectPlay 293 Chapter 20 Message Handling 317 Chapter 21 Lobbies 361 Chapter 22 Applying DirectPlay 381
Part V: DIRECTINPUT 397 Chapter 23 Introducing DirectInput 397 Chapter 24 Mouse Input 427 Chapter 25 Joystick Input 439 Chapter 26 Keyboard Input 451 Chapter 27 Force Feedback 459
Part VI: DIRECTSETUP 493 Chapter 28 Using DirectSetup 493 Chapter 29 Wrapping It Up 513 Appendix 525 Index 527


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