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Metaprogramming GPUs with Sh Book

Metaprogramming GPUs with Sh
Metaprogramming GPUs with Sh, Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making, Metaprogramming GPUs with Sh has a rating of 3 stars
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Metaprogramming GPUs with Sh, Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making, Metaprogramming GPUs with Sh
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  • Metaprogramming GPUs with Sh
  • Written by author Stefanus Du Toit
  • Published by Peters, A K, Limited, August 2004
  • Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making
  • Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of ma
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Book Categories

Authors

1Overview3
2Tuples, matrices, operators, and functions43
3Programs, parameters, and attributes63
4Arrays and textures89
5Streams and channels119
6Reference overview129
7Types137
8Standard operators and functions151
9Arrays, tables and textures177
10Programs and streams183
11Control constructs209
12Backends217
13Engineering overview225
14Intermediate representation229
15Streams and textures241
16Optimization249
17Backend261


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