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Book Categories |
1 | Overview | 3 |
2 | Tuples, matrices, operators, and functions | 43 |
3 | Programs, parameters, and attributes | 63 |
4 | Arrays and textures | 89 |
5 | Streams and channels | 119 |
6 | Reference overview | 129 |
7 | Types | 137 |
8 | Standard operators and functions | 151 |
9 | Arrays, tables and textures | 177 |
10 | Programs and streams | 183 |
11 | Control constructs | 209 |
12 | Backends | 217 |
13 | Engineering overview | 225 |
14 | Intermediate representation | 229 |
15 | Streams and textures | 241 |
16 | Optimization | 249 |
17 | Backend | 261 |
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Add Metaprogramming GPUs with Sh, Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making, Metaprogramming GPUs with Sh to the inventory that you are selling on WonderClubX
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Add Metaprogramming GPUs with Sh, Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making, Metaprogramming GPUs with Sh to your collection on WonderClub |