Sold Out
Book Categories |
Preface | ||
Pt. I | Basic Principles | 1 |
1 | Introduction | 3 |
2 | Basic Theory and Mathematical Results | 9 |
3 | Data Structures for 3D Graphics | 63 |
4 | Fast Realistic Rendering | 87 |
5 | Ray-Traced Realistic Rendering | 159 |
6 | Computer Animation | 181 |
Pt. II | Practical Algorithms: Modeling, Video Processing and Procedural Textures | 241 |
7 | Modeling with Polygonal Datasets | 243 |
8 | Image and Video Processing | 315 |
9 | Algorithms for Procedural Textures | 355 |
Pt. III | Real-Time 3D Graphics for Windows | 397 |
10 | 3D Graphics with OpenGL | 399 |
11 | 3D Graphics with Direct3D | 439 |
12 | A Movie Player Using DirectDraw | 499 |
App.: Additional Mathematical Results | 523 | |
Index | 535 |
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionPractical Algorithms for 3D Computer Graphics
X
This Item is in Your InventoryPractical Algorithms for 3D Computer Graphics
X
You must be logged in to review the productsX
X
X
Add Practical Algorithms for 3D Computer Graphics, This book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by practical useful computer codes. The book begins with , Practical Algorithms for 3D Computer Graphics to the inventory that you are selling on WonderClubX
X
Add Practical Algorithms for 3D Computer Graphics, This book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by practical useful computer codes. The book begins with , Practical Algorithms for 3D Computer Graphics to your collection on WonderClub |