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AI for Games and Animation: A Cognitive Modeling Approach Book

AI for Games and Animation: A Cognitive Modeling Approach
AI for Games and Animation: A Cognitive Modeling Approach, John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character an, AI for Games and Animation: A Cognitive Modeling Approach has a rating of 3.5 stars
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AI for Games and Animation: A Cognitive Modeling Approach, John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character an, AI for Games and Animation: A Cognitive Modeling Approach
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  • AI for Games and Animation: A Cognitive Modeling Approach
  • Written by author John David Funge
  • Published by Peters, A K, Limited, July 1999
  • John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character an
  • John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character an
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John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.

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Introduces a new approach to creating autonomous computer-generated characters for games and animation. Using this technique, an animator or programmer need only specify a behavior outline, and, through reasoning, the character will automatically work out a detailed sequence of actions. Individual chapters provide concrete examples of advanced character animation, automated cinematography, and real-time computer game API. Source code, images, animations, and other resources are available at a web site. Annotation c. Book News, Inc., Portland, OR (booknews.com)


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AI for Games and Animation: A Cognitive Modeling Approach, John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character an, AI for Games and Animation: A Cognitive Modeling Approach

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AI for Games and Animation: A Cognitive Modeling Approach, John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character an, AI for Games and Animation: A Cognitive Modeling Approach

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AI for Games and Animation: A Cognitive Modeling Approach, John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character an, AI for Games and Animation: A Cognitive Modeling Approach

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