Sold Out
Book Categories |
Foreword |
Preface |
Chapter 1 Introduction |
Chapter 2 Building Procedural Textures |
Chapter 3 Real-Time Programmable Shading William R. Mark |
Chapter 4 Cellular Texturing |
Chapter 5 Advanced Antialiasing |
Chapter 6 Practical Methods for Texture Design |
Chapter 7 Procedural Modeling of Gases |
Chapter 8 Animating Solid Spaces |
Chapter 9 Volumetric Cloud Modeling with Implicit Functions |
Chapter 10 Issues and Strategies for Hardware Acceleration of Procedural Techniques |
Chapter 11 Procedural Synthesis of Geometry John C. Hart |
Chapter 12 Noise, Hypertexture, Antialiasing, and Gesture |
Chapter 13 Real-Time Procedural Solid Texturing John C. Hart |
Chapter 14 A Brief Introduction to Fractals |
Chapter 15 Fractal Solid Textures: Some Examples |
Chapter 16 Procedural Fractal Terrains |
Chapter 17 QAEB Rendering for Procedural Models |
Chapter 18 Atmospheric Models |
Chapter 19 Genetic Textures |
Chapter 20 MojoWorld: Building Procedural Planets |
Chapter 21 On the Future: Engineering the Appearance of Cyberspace |
References |
Authors and Contributors |
Index |
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionTexturing & Modeling: A Procedural Approach
X
This Item is in Your InventoryTexturing & Modeling: A Procedural Approach
X
You must be logged in to review the productsX
X
X
Add Texturing & Modeling: A Procedural Approach, , Texturing & Modeling: A Procedural Approach to the inventory that you are selling on WonderClubX
X
Add Texturing & Modeling: A Procedural Approach, , Texturing & Modeling: A Procedural Approach to your collection on WonderClub |