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Texturing & Modeling: A Procedural Approach Book

Texturing & Modeling: A Procedural Approach
Texturing & Modeling: A Procedural Approach, , Texturing & Modeling: A Procedural Approach has a rating of 4 stars
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Texturing & Modeling: A Procedural Approach, , Texturing & Modeling: A Procedural Approach
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  • Texturing & Modeling: A Procedural Approach
  • Written by author David S. Ebert
  • Published by Elsevier Science, December 2002
  • "This book has always been my favorite computer graphics book...The authors are the key inventors of the technology and some of the most creative individuals I know."—From the foreword by Pat Hanrahan, Canon USA Professor, Stanford University
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Book Categories

Authors

Foreword
Preface
Chapter 1 Introduction
Chapter 2 Building Procedural Textures
Chapter 3 Real-Time Programmable Shading William R. Mark
Chapter 4 Cellular Texturing
Chapter 5 Advanced Antialiasing
Chapter 6 Practical Methods for Texture Design
Chapter 7 Procedural Modeling of Gases
Chapter 8 Animating Solid Spaces
Chapter 9 Volumetric Cloud Modeling with Implicit Functions
Chapter 10 Issues and Strategies for Hardware Acceleration of Procedural Techniques
Chapter 11 Procedural Synthesis of Geometry John C. Hart
Chapter 12 Noise, Hypertexture, Antialiasing, and Gesture
Chapter 13 Real-Time Procedural Solid Texturing John C. Hart
Chapter 14 A Brief Introduction to Fractals
Chapter 15 Fractal Solid Textures: Some Examples
Chapter 16 Procedural Fractal Terrains
Chapter 17 QAEB Rendering for Procedural Models
Chapter 18 Atmospheric Models
Chapter 19 Genetic Textures
Chapter 20 MojoWorld: Building Procedural Planets
Chapter 21 On the Future: Engineering the Appearance of Cyberspace
References
Authors and Contributors
Index


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