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Book Categories |
Foreword | ||
Figures | ||
Tables | ||
Preface | ||
Ch. 1 | Introduction | 1 |
Ch. 2 | Matrices and Linear Systems | 9 |
Ch. 3 | Vector Algebra | 63 |
Ch. 4 | Matrices, Vector Algebra, and Transformations | 109 |
Ch. 5 | Geometric Primitives in 2D | 171 |
Ch. 6 | Distance in 2D | 189 |
Ch. 7 | Intersection in 2D | 241 |
Ch. 8 | Miscellaneous 2D Problems | 285 |
Ch. 9 | Geometric Primitives in 3D | 325 |
Ch. 10 | Distance in 3D | 365 |
Ch. 11 | Intersection in 3D | 481 |
Ch. 12 | Miscellaneous 3D Problems | 663 |
Ch. 13 | Computational Geometry Topics | 673 |
App. A: Numerical Methods | 827 | |
App. B | Trigonometry | 923 |
App. C | Basic Formulas for Geometric Primitives | 949 |
References | 961 | |
Index | 973 | |
About the Authors | 1009 |
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Add Geometric Tools for Computer Graphics, Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental prob, Geometric Tools for Computer Graphics to your collection on WonderClub |