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Introduction | xiii | |
Chapter 1 | Getting Started | 1 |
1.1 | Files and Folders | 1 |
1.2 | Modifying Shortcuts | 3 |
1.3 | Configuring Modeler | 4 |
Options | 4 | |
Interface | 6 | |
1.4 | Configuring Layout | 9 |
Options | 9 | |
Interface | 12 | |
Part I | Preparation | |
Chapter 2 | Concept Stage | 18 |
2.1 | Character Design | 18 |
What and Who | 18 | |
Research | 19 | |
2.2 | Analyzing the Concept | 21 |
2.3 | Preparation | 23 |
Read the Script | 23 | |
Size Counts | 25 | |
Background Images | 26 | |
Part II | Morfi | |
Chapter 3 | Creating Morfi | 32 |
3.1 | Modeler Setup | 32 |
3.2 | Modeling the Body | 34 |
Torso | 34 | |
Legs and Feet | 39 | |
Arms | 43 | |
Hands | 46 | |
3.3 | Modeling the Head | 56 |
Mouth | 59 | |
Teeth and Tongue | 62 | |
Ears | 64 | |
Eyes | 69 | |
3.4 | Creating Surfaces | 73 |
Weights and Gradients | 75 | |
Creating Weight Maps | 76 | |
Creating Gradients | 77 | |
3.5 | Creating Morphs | 79 |
Creating Mouth Expressions | 80 | |
Opening the Jaw | 82 | |
Creating Eyelid Morphs | 83 | |
Chapter 4 | Rigging Morfi | 85 |
4.1 | Creating Skelegons | 85 |
Spine | 85 | |
Leg | 87 | |
Pelvis | 89 | |
Arm | 89 | |
Hand and Fingers | 90 | |
Eye | 92 | |
Ear and Antenna | 94 | |
4.2 | Weight Mapping | 96 |
Arms | 96 | |
Hands | 97 | |
Head | 98 | |
Legs and Feet | 100 | |
Body | 102 | |
Eyes | 104 | |
Assigning Weights to Skelegons | 106 | |
Preparing for Layout | 107 | |
4.3 | Layout | 108 |
Object Properties | 108 | |
Converting Skelegons | 110 | |
Parenting the Bones | 111 | |
Adjusting the Leg Bones | 114 | |
Adjusting the Arm Bones | 116 | |
Creating Animation Controls | 118 | |
Creating Control Parents | 121 | |
Configuring the Controls | 122 | |
Bone Settings | 124 | |
Bone Strength | 129 | |
Mirroring the Rig | 130 | |
Organizing the Rig | 132 | |
4.4 | Advanced Rigging | 134 |
Eyes and Eyelids | 134 | |
Eye Stretching | 135 | |
Eyelid Automation | 139 | |
Adding More Eyelid Controls | 143 | |
Testing the Rig | 144 | |
Part III | Hamish | |
Chapter 5 | Modeling | 148 |
5.1 | Subpatch Modeling 101 | 148 |
Subpatch Limitations | 149 | |
Subpatch Guidelines | 150 | |
Subpatch Distortion | 152 | |
5.2 | Modeler Setup | 153 |
5.3 | Modeling the Head | 154 |
Basic Shapes | 154 | |
Eye Sockets | 157 | |
Nose | 159 | |
Mouth | 166 | |
Ears | 173 | |
Adjusting the Shapes | 181 | |
Creating the Details | 182 | |
Ears | 183 | |
Nostrils | 187 | |
Nose Wrinkles | 190 | |
Eyes and Eyelids | 194 | |
Eyebrows | 197 | |
Adjusting the Proportions | 201 | |
Inner Mouth | 204 | |
Gums | 206 | |
Tongue | 209 | |
Teeth | 211 | |
Closing the Mouth | 216 | |
Final Details | 218 | |
Hair | 219 | |
Final Eyeballs | 221 | |
5.4 | Modeling the Body | 224 |
Torso | 225 | |
Arms | 228 | |
Groin | 230 | |
Legs | 232 | |
Hands | 236 | |
Fingers | 241 | |
Feet | 246 | |
Toes | 250 | |
Detail | 254 | |
5.5 | Modeling Clothes | 256 |
Shoes | 256 | |
Pants | 263 | |
Shirt | 266 | |
Detailing the Shirt | 271 | |
Socks | 273 | |
5.6 | Creating Morphs | 278 |
Eye Blink | 278 | |
Mouth Open | 280 | |
Chapter 6 | Texturing | 283 |
6.1 | UV Mapping | 283 |
Planning | 283 | |
UV Maps vs. Standard Projections | 284 | |
Analyzing the Model | 284 | |
Surfaces and UV Maps | 286 | |
Multiple Surfaces per UV Map | 286 | |
Multiple UV Maps per Surface | 287 | |
UV Mapping Part of a Surface | 288 | |
Textures and UV Maps | 288 | |
Aspect Ratio | 289 | |
Aligning Texture Size | 290 | |
UV Texture Distortion | 291 | |
Mapping Faces vs. Subpatches | 291 | |
Subpatch Distortion | 291 | |
UV Polygon Scale | 292 | |
Discontinuous UVs | 293 | |
Unwelding Points | 295 | |
Cutting and Pasting | 295 | |
UV Map Creation | 296 | |
Basic Projections | 296 | |
Automatic or Manual Settings | 300 | |
Retaining Scale | 300 | |
Internal Seams | 301 | |
UV Morphs | 302 | |
UV Map Editing | 303 | |
Symmetrical Editing | 303 | |
Transform UV | 303 | |
Quantize UVs | 304 | |
Checkerboard Test | 304 | |
6.2 | Creating the UV Maps | 305 |
UV Mapping the Head | 305 | |
Creating a UV Morph | 306 | |
Creating the UV Map | 306 | |
Initial Editing | 310 | |
Checkerboard Test | 313 | |
Editing the UV Map | 316 | |
Adjusting Texture Scale | 318 | |
UV Mapping the Nose | 319 | |
Editing the UV Map | 321 | |
Merging the Head | 323 | |
UV Mapping the Ears | 323 | |
Creating the UV Morph | 323 | |
Creating the UV Map | 325 | |
Adjusting the UV Map | 327 | |
Editing the UV Map | 330 | |
Creating the Body UVs | 332 | |
UV Mapping the Torso | 332 | |
UV Mapping the Arms | 334 | |
UV Mapping the Legs | 336 | |
Merging the Arms and Legs | 339 | |
UV Mapping the Hands | 340 | |
Merging Discontinuous UVs | 342 | |
UV Mapping the Feet | 342 | |
Merging the Hands and Feet | 344 | |
Editing the Body UVs | 344 | |
Creating Surfaces | 344 | |
Applying Checkerboards | 345 | |
Adjusting the Checkerboards | 346 | |
Editing the Torso | 348 | |
Editing the Arms and Legs | 348 | |
Editing the Hands and Feet | 349 | |
UV Mapping the Clothes | 350 | |
Creating the Pants UVs | 350 | |
Creating the Sock UVs | 355 | |
Creating the Shoe UVs | 357 | |
Applying Checkerboards | 360 | |
Adjusting the Checkerboards | 361 | |
Editing the Clothes UVs | 362 | |
Preparing for Surfacing | 363 | |
Saving the Object | 364 | |
6.3 | Surfacing | 365 |
Surfaces and Light | 365 | |
Shading Noise Reduction | 365 | |
Surface Preview | 366 | |
Basic Surface Attributes | 366 | |
Color, Luminosity, and Diffuse | 366 | |
Specularity, Glossiness, and Reflection | 367 | |
Transparency, Refraction, and Translucency | 367 | |
Preparing the Scene | 367 | |
Default Lighting Rig | 368 | |
Object Properties | 368 | |
Adjusting the Surfaces | 369 | |
Surfacing the Skin | 370 | |
Surfacing the Mouth | 371 | |
Surfacing the Teeth | 371 | |
Surfacing the Eyes | 371 | |
Surfacing the Hair | 374 | |
Surfacing the Clothes | 375 | |
Surfacing the Shoes | 375 | |
6.4 | Gradients | 376 |
Weight Maps and Gradients | 376 | |
0% or Nothing | 376 | |
Negative Values | 377 | |
Other Input Parameters | 378 | |
Previous Layer | 378 | |
Bump | 378 | |
Incidence Angle | 378 | |
Light Incidence | 378 | |
Creating Gradient Weight Maps | 379 | |
Dark Weight Map | 379 | |
Mouth Weight Maps | 381 | |
Hair Weight Map | 382 | |
Creating the Gradients | 382 | |
Dark Gradient | 382 | |
Other Mouth Gradients | 383 | |
Hair Gradient | 384 | |
6.5 | Procedural Textures | 385 |
Viper Previews | 385 | |
Applying Procedurals | 385 | |
Skin Procedurals | 385 | |
Mouth Procedurals | 389 | |
Clothes Procedurals | 392 | |
Shoe Procedurals | 393 | |
6.6 | Image Maps | 396 |
Image Editing Software | 396 | |
Planning | 396 | |
Image Size | 396 | |
Images vs. Other Textures | 396 | |
Image Formats | 397 | |
Color Resolution | 397 | |
Previewing Image Maps | 397 | |
Creating the Images | 397 | |
Preparing the Images | 400 | |
Final Resolution | 400 | |
Preparing the Layers | 401 | |
Painting Textures | 401 | |
Layers | 402 | |
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