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Introduction. 1. So You Want to Be a Game Designer? 2. The Torque Game Engine. 3. Creating a Basic Game Outline. 4. All the Players in All the Right Places. 5. This Isn?t the Runway: Modeling 101. 6. Getting Gooey (GUI). 7. Texture Doesn?t Mean What It Feels Like. 8. Wide Open Spaces. 9. The Sound and the Fury. 10. Me Game, You Mission. 11. Multi-Player Set-Up. 12. Put Your Game Through the Test. 13. Designing Other Games. 14. Get the Word Out: Play This Game! Appendix A: Web Resources. Appendix B: Tool Kits Reference.
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