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Part I XNA Development Basics. Chapter 1 Introducing XNA 3.0. Chapter 2 Getting Started. Part II Learning How to Program with Visual C# Studio Express 2008. Chapter 3 Working with Data, Values and Variables. Chapter 4 Conditional Logic and Loops. Chapter 5 Objects, Classes and Methods. Part II Creating Games. Chapter 6 Collecting User Input. Chapter 7 Displaying Images and Text. Chapter 8 Collision Detection. Chapter 9 Adding Sound Effects and Background Music. Chapter 10 2D and 3D Game Development. Chapter 11 Advanced Development Techniques. Chapter 12 Multi-player Games. Part IV Advanced Topics. Chapter 13 The Xbox Creators Club - Porting Games XBox 360. Chapter 14 Porting Your Games to the Zune Player. Chapter 15 Finding with Program Errors.
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Add XNA 3.1 Game Development for Teens: Game Development on the PC, Xbox 360, and Zune Player, XNA 3.0 GAME DEVELOPMENT FOR TEENS is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer gam, XNA 3.1 Game Development for Teens: Game Development on the PC, Xbox 360, and Zune Player to the inventory that you are selling on WonderClubX
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Add XNA 3.1 Game Development for Teens: Game Development on the PC, Xbox 360, and Zune Player, XNA 3.0 GAME DEVELOPMENT FOR TEENS is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer gam, XNA 3.1 Game Development for Teens: Game Development on the PC, Xbox 360, and Zune Player to your collection on WonderClub |