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In this fantastical thriller, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHIwhich stands for both Disney Host Interactive and Daylight Hologram ImagingFinn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?
Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more.
This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.
For anyone who has imagined what goes on in Walt Disney World after the gates close to the public, Pearson's (Peter and the Starcatchers) tale and Littman's authentic-sounding narration, in middle-schooler Finn Whitman's voice, offer a suspenseful all-access pass to the Magic Kingdom behind the scenes-filled with action, technology and a tricky (and implausible) riddle. Finn lands a cooler-than-cool opportunity after he becomes a model for a new breed of "holographic hosts" (Disney Host Interactive/Daylight Hologram Imaging) at Disney World. But the experience gets weirder than weird when Finn and the other four DHIs find themselves transported to the park via their nighttime dreams and must save the Magic Kingdom from Disney witches and villains called "Overtakers" by solving a puzzle said to be left behind by Walt himself. Littman reads at a smooth pace, speeding up along with the story's tension. He nails realistic kid-like reactions and dialogue even though listeners might find much of the plot hard to believe (and some of the plugs for Disney a bit over the top). Ages 10-up. (Sept.) Copyright 2005 Reed Business Information.
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